"Something we noticed in games that have multiple teams of vehicles is that the vehicles are often all the same. So, you'll have three teams, let's say, and they all have a tank, but the tank is really just the same. Maybe one is a little faster, or does a little more damage, or has a little more armor, but effectively they're all the same and we really wanted to address that.
"The best example is the Goliath, which is the Axon tank. It looks like a tank, it's got a turret that turns slow, its weapon has a slow rate of fire, but - incredibly damaging - it's on treads, so it can turn on a dime - it's got all those elements that make it a tank."