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Transistor combat guide

Limiters
 

Limiters work in a similar way to the Idols of Bastion. Put simply, they make certain aspects of the game harder in exchange for more experience.

The trick to boosting your XP as much as possible while minimising the risk, is to allocate functions in such a way that they negate or severely reduce the effect of the Limiters. For example, if you enable a Limiter that spawns extra cells, each of which has a chance of morphing into a potential enemy, you could offset it by setting Switch as a passive function and Help as an upgrade function. Doing so would spawn friendly BadCells and give a function the chance to prevent cells from spawning altogether. Maximum XP for minimum risk! Just use the old noggin and you’ll be racking up bonus XP in no time.

List of Limiters


Resilience

The Process will spawn shielded Cells when terminated.
User Level Bonus: 2%

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Efficiency

The Process will strike with twice as much power.
User Level Bonus: 4%

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Abundance

The Process will sometimes spawn twin Cells when terminated.
User Level Bonus: 2%

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Initiative

The Process will respawn from Cells in much less time.
User Level Bonus: 2%

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Responsibility

User will lose access to 6 MEM or more. Functions may be uninstalled.
User Level Bonus: 4%

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Concentration

User will no longer automatically activate Turn() at low health.
User Level Bonus: 2%

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Priority

User will overload more Functions at once and recover only one per Access Point.
User Level Bonus: 4%

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Legacy

The Process will spawn corrupted Cells when terminated.
User Level Bonus: 2%

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Permanence

User will cause Functions to overload by uninstalling them at Access Points.
User Level Bonus: 4%

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Superiority

The Process will spawn in greater numbers.
User Level Bonus: 6%

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