1. The Legend of Zelda: Ocarina of Time 3D makes the master quest redundant
Hiding the original Second Quest after the conclusion of the original Legend of Zelda made sense in the summer of 1987. If you're like me, you only had three other games, and one of them was probably a terrible birthday present like Donkey Kong Jr. Math. The season premiere of Perfect Strangers was weeks away, and you needed Zelda’s remixed adventure to last until the school year and the accompanying game drought reared its ugly head (again, if you’re like me). But when it came to Ocarina of Time's 3DS remake, keeping the similarly remixed Master Quest behind an oversized lock just didn't seem like a good decision.
Everyone's backlog is as high as a Gohma's eye in 2011. While Ocarina of Time 3D's visual upgrade and streamlined controls make the classic worth a second playthrough some 13 years later, most fans of the original would have rather jumped right into the remixed Master Quest. Hell, Nintendo put it front and center the last time Ocarina of Time was re-released (back on a GameCube compilation disc). Additionally, after playing through the lengthy campaign, precious few folks were willing to dive back into an even tougher adventure. Unfortunately, this meant few folks ever truly mastered Ocarina of Time 3D.