The Top 7... Most significant boxes in video games from 2011

2. Uncharted 3

The cinematic box

While undoubtedly inspired by the boxes of the Indiana Jones films, Uncharted 3 developer Naughty Dog completely ripped up the video-game box rule book and then rewrote it again with really good handwriting. It reinvented the concept of the video-game box, subverting all preconceptions of its status as a static four-cornered container that is good for mostly just hiding behind and climbing over and pushing and/or pulling. This new box, which Naughty Dog possibly refers to as the 'cinematic box', is fully dynamic, immersive and intrinsic to the game's narrative.

Above: Naughty Dog took the idea of boxes from Raiders of the Lost Ark

As heart-throb Uncharted protagonist Nathan Drake, players experience set-pieces that feature the cinematic box as a cinematic device. And the effect is so effective there are actually moments when it feels like you're playing the game in a cinema. The screenshot below demonstrates one of the cinematic box's standout moments in Uncharted 3:

Above: Without boxes, this section would not be as cinematic

The entire cargo plane section of Uncharted 3 is gaming's first Citizen Kane of sections with boxes. At first, when utilised to dispatch an enemy, the box is a symbol of hope. But then, as the sliding boxes push Nathan out of the back of the plane, they represent despair. Finally, in this section with boxes' breath-taking crescendo, the box is an emblem of humanity's struggle against insurmountable odds as Drake scrambles over the boxes and back to the relative safety of the plane. Uncharted 3 blurs the boundaries of a box and entertainment. We can't wait to see what Naughty Dog does with boxes next.

1. Portal 2

The box resurrected

Once there was a box. He was a good box. A quiet box, but a good and true friend. He followed his buddy far and wide, through trial, tribulation, trap and triumph. He suffered, he shielded, he provided and he protected. And then, suddenly and without good reason, he found himself dead and she found herself asleep. Though hers was a deep and dreamless sleep, only a few scant scrabblings above the box's own despicable fate.

He was lost, he was gone, we mourned, and we forgot.

His companion slept. Time passed. Oh so much time passed. Civilisations rose, worlds fell. But the box? His absence was constant. So in time, the world grew never to have known him. His own importance and the many great things which he and his buddy had achieved came to sit in that awkward place between the things which have long-since changed the world and the things which have never happened at all. 

Above: If there could be any more perfectly joyful ending, we would not want to see it. For we would weep ourselves inside out

And then, from the darkness, he returned into the light. And because we had so long-since lost his footnote from the great story of the world, his return came with all of the searing, sharp excitement of the new, yet too with all the warm, soft, weighty comfort of the old and familiar. And by that starkest of contrasts, we remembered his whole story anew. We remembered its end and we remembered his loss. Bitterness emphasised the sweetness. Sweetness made the bitter all the more sour. And from then on, we would feel his presence all the more strongly, and love him all the more deeply. And would never forget him again.


  • SpikroddNG - January 3, 2012 10:01 p.m.

    Snubbing Catherine? Really?
  • kiba640 - December 31, 2011 7:33 p.m.

    I was honestly expecting something from Team Fortress 2... but then my common sense kicked in saying that the only new boxes in tf2 were the naughty and nice crates.
  • inconceivable - December 29, 2011 8:24 a.m.

    I had a lot of fun reading this, but number 1 is a cube. All of the other entries can be opened and closed and contain things. Inside the companion cube is just more companion cube.
  • ZhugeLiang - December 29, 2011 11:09 a.m.

  • wrpen99 - December 29, 2011 4:48 p.m.

    The more cube, the better.
  • Superabound - December 30, 2011 12:29 p.m.

    How would you know? How would you know whats inside a Companion Cube? What, have you ever cut one open and looked inside?? I bet you have. You monster.
  • Will.E 304 - December 28, 2011 1:57 p.m.

    I HAVE FELT YOUR PRESENTS Looks like the Editors at GR have been playing too much SW: The Old Republic
  • Dmancapri - December 28, 2011 12:32 p.m.

    Could you guys please do Top 7... Badass Old Guys?
  • Will.E 304 - December 28, 2011 2 p.m.

    Already done enjoy!
  • Darkshine34 - December 28, 2011 10:50 a.m.

    No Metal Gear?
  • Sjoeki - December 28, 2011 4:52 p.m.

    The boxes in metal gear have allready been praised in the top 7 inanimate objects (really good read btw), and as the boxes in metal gear for this year have been remake boxes I can understand they left them out.
  • rob619 - December 29, 2011 8:37 a.m.

    Metal Gear is the king of games boxes. Hiding in a box slowly moving behind a solider and silently killing him is a thing of joy! The title refers to the year 2011 hence MGS not being considered as there was no MGS in 2011
  • Asloveszuko - December 28, 2011 5:11 a.m.

    The Willy Wonka box analogy is spot on and hilarious. Willy Wonka is more badass than a honey badger. Fact.
  • KillerTofu - December 27, 2011 5:44 p.m.

    I love GamesRadar, I really do...but this is dumb.
  • GhostNappa2k10 - December 30, 2011 7:08 a.m.

    What's dumb about listing the 7 most significant boxes in gaming on Boxing Day? If anything, this is genius!
  • MurderInTheBarn - December 27, 2011 2:39 p.m.

    how about the stackable prison boxes in Riddick? I think they should use those in REAL prisons!
  • ScrEAMaPiLLar - December 27, 2011 9:37 a.m.

    Last entry, Portal 2 civilizations not with an S but a Z. I didn't see much other errors either.
  • SDHoneymonster - December 28, 2011 7:38 a.m.

    Not technically an error - here in the UK words that Americans spell with a Z are spelt with an S, such as civilisation or realise for example. Not an exciting point I know, but one I feel I had to make!

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