Top 7... Definitive MGS moments

5) Metal Gear - the machines

Dating back to the originals on NES, each game pits you solely against a zillion foot-tall, nuclear-equipped, roving death mech - hence the series’ name. Horrifying truths about these menaces are foreshadowed through sepia-toned cutscenes, before plopping you in a large-scale battle with little knowledge of how to defeat said monstrosities. In a series that values human life (or at least gives you the option to), Metal Gears represent the absolute destruction of such.

The Gears themselves have evolved over the course of the series, usually to stamp out the preceding mech. MGS1 introduced REX, the saurian, bi-pedal war machine held hostage by Liquid Snake (and accidentally activated by Solid) complete with rail gun, lasers and Godzilla catcall. MGS2 brought in both RAY - an amphibious, lizard-like metal monster - designed by the US government to destroy REX, and also Arsenal Gear - a UFO-sized clumsy mech which housed a device made for controlling the internet. Prequel MGS3 introduced the tank-like Shagohod complete with ballistic missiles. Naturally, it served as a precursor to the more versatile bi-pedal machines in earlier games' futuristic settings.

MGS4’s trailers haven’t alluded to one singular Metal Gear/nuclear threat, as they all seem to be about the control of war between corporations and nations. But it appears the new breed of Gear is the “GEKKO”: a jumpy half-mech, half-organic creature that bounds over enemies, bleeds and makes loud “mooing” noises, possibly to lure you into a false sense of security. Is the GEKKO - a sign of the mass-production of war - a bigger threat than information control or nuclear warheads? Is there another unseen menace in store for us?


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  • crumbdunky - July 14, 2009 9:53 a.m.

    Good read GR. MGS REALLY riles up the haters(or as I call them "those idiors with no style, patience or intellect")but despite that every game has been great-with 1,3 and 4 exceptional. Koj proved last time out with SE that he could do the back to basics thing just as well as the full fat exposition fuelled narratives of MGS1 and 2. With MGS4 he's returned, understandably for a game with so many loose ends to tie up, to the ctscene as a major game componenent-but it's even better than ever! Reliving the MGS history is always good but, fresh from another Guns... playthrough, all I can say is how crap the gaming world would've been without Koj's unique vision. MGS4is, whatever your idiot friends may moan at you, the best game of it's generation(so far at least)and as the culmination of near 20years of one mans work stands testament to his belief that games can be used for more than simple fragging. On so many levels the MGS games have worked and innovated while never being a less than enthralling series. I'm still in awe of MGS4 atm and have serious doubts over the wisdom of the upcoming Rising it a more action orientated approach but what'ss gone so far is peerless. PW looks excellent on PSP, mind. SC my big , hairy 4rse!
  • musashi1596 - July 13, 2009 9:30 p.m.

    I can't understand the incessant moaning about cut scenes either, especially seeing as they are skippable.
  • joebob286 - July 10, 2009 7:06 p.m.

    6 months after the first comment, and somehow i'm still second.! Great article by the way
  • Cwf2008 - December 14, 2008 6:35 a.m.

  • someonetgsn - July 14, 2009 1:39 a.m.

    Technically joebob is first b/c he was the first to make an actual comment. b/c saying just "first!" doesnt mean anything otherwise. Anyway, the coolest cutscenes are the ones that are skippable and pausable i love those. sweet artical by the way.
  • AnonymouZ - July 13, 2009 6:56 p.m.

    I don't know why everyone hates on the cutscenes. I be loving them. And... you're right, i did notice the lack of them on MGS3, but they said "fuck it, it's our game" on MGS4 uh>? xD glad they went that way. In any case, this be a good read. ;)