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Top 7... Death Rattle Games

Death Rattle Game:
Def Jam Icon | 2007

When we want to immerse ourselves in prolific hip-hop feuds, VH1 has us covered with some sort of list show featuring over-gesticulating, gap-toothed comics hell bent on delivering the hilarious skinny. On that note, maybe overexposure is to blame for Def Jam Icon's flop. The game seemed have it all: over-the-top explosions, a bangin’ soundtrack, and star-studded violence you could cue with the beat of the music.


Above: Where my dawgs at, yo? Oh Good Heavens!

Most would say the fight style was as deep as a DJ Assault ditty, and it seemed these brawlin' MCs had overstayed their welcome with the public. Impressive as it was to look at, Def Jam Icon generated all the hype of a Sir Mix-A-Lot Christmas album, and EA Chicago was closed mere months after its release.

Too soon?
Maybe. But say what you will about the 8000-pound gaming gorilla - EA has mastered the art of turning out playable games, while optimizing profits and always nailing release dates. And according to President, Frank Gibeau, “EA Chicago hasn't been able to meet that standard.” Ohhh snap! Executive Burn!

 
Above: If we had to blame someone for Def Jam: Icon's poor performance, it’d be the playable Anthony Anderson

An anonymous employee complained of unfair expectations put on the team, and we’re inclined to agree. Especially when you consider the Chicago team was responsible for the stellar Fight Night Round 3. Sadder still, the arguably hasty dismissal resulted in the cancelation of a promising Marvel superhero fighter, and leaves the fate of Fight Night Round 4 in cold untested Canadian hands. (We kid, EA Vancouver!)

Hope for Resurrection?
Fat chance, homeslice. If you’re not producing consistent revenue for EA, you have about as much clout with them as invisible dog shit. On the brighter side Call of Duty 4 dev, Infinity Ward issued an informal invitation for EA Chicago refugees to come aboard.

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12 comments

  • PatHan-bHai - March 11, 2013 7:48 a.m.

    GodHand is 80 times better than shit GoW and okay-DMC!!!!! Just buy and play the fricking game!! Damn idiots!
  • poothurdur32 - October 12, 2010 7:35 p.m.

    Uh, guys, you missed MKVDCU, Midway's partnership with Cartoon Network, and that one Data Design Interactive game they helped out with(it was a rip-off of Nickelodeon and Steve Odiekirk's movie "Barnyard".)
  • GrlGmr - March 19, 2010 9:29 a.m.

    Should have had Looking Glass Studios on this list. They got sunk by a game they didn't even publish (Daikatana) when Edios spent all that money on Ion Storm and pulled the plug.
  • eee - December 7, 2009 8:09 p.m.

    LOL number 1 deployable battle trees
  • GaMERGOD - November 7, 2009 7:56 p.m.

    i already beat this game 5 times it is so good everybody reading this comment go to GameStop ask for Okami and buy it
  • NullG7 - October 20, 2008 8:34 p.m.

    To bad Okami and ShadowRun were both good games (I still have both) but they died before there time infact ShadowRun was updated just as Fasta went under and 1 month later ShadowRun had a good boost in sales (to show witch game I honestly still play regulary look to the left at my picture
  • Gleb2006 - October 18, 2008 10:02 p.m.

    What a shame, was actually quite a good game
  • Black_X_1111 - October 30, 2008 9:39 p.m.

    I play one of acclaims mmo's, and its pretty good
  • dougle - January 12, 2009 12:43 p.m.

    my friend brought okami when it came out played for a few hours then sold it for 1/4 what he payed...damn shame really
  • Supermanoh - July 28, 2009 6:25 p.m.

    Danm you mass market corporate dictators. How dare you disbad such a creative and wonderful developer as clover? SCREW YOU \.|.. ..|./
  • Lyrical - March 19, 2009 1:15 p.m.

    shadowrun...was ok for a few days then sucked lol, no story at all was dumb
  • iKOemos - March 19, 2009 5:26 a.m.

    Deployable battle-trees!

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