Google+

Top 7... Death Rattle Games

 


Death Rattle Game:
Tribes 2 | 2001
Despite being an anxiously awaited sequel, and birthing an inexpensive, open-source engine, Tribes 2 sent Dynamix the way of the American Indian. Legend has it that parent company, Sierra, didn't cotton to the "when it’s done" release philosophy prevalent amongst mod-friendly contemporaries like Valve and id Software. So, to keep revenues streams flowing like the mighty Suwannee River, Tribes 2 went retail marred with slowed gameplay, an unwanted emphasis on vehicles and horribly persistent crashing.


Above: The gang's all gone

Identity Loss
An expansion pack was canceled as customer complaints grew, and more and more copies of Tribes 2 found themselves returned to retailers. And while each successive patch plugged leaks and aided mod support, remaining gameplay aspects were nerfed and the unique, yet buggy, community features were scrapped entirely. When Sierra itself was summarily swallowed up by Vivendi Universal in a 2001 acquisition, poor Dynamix just didn’t make the cut.


Above: This lone warrior represents Tribe 2's remaining player

Hope for Resurrection?
Nope. Sierra shifted development of the last game in the series, Tribes: Vengeance, to Irrational Games to surprisingly good review scores in 2004. Sequel? Not from them. They got a little busy with their own properties: a tiny game you may know as BioShock. Good to know when playing Six Degrees of Andrew Ryan.


Above: Tethered by failure.

Surviving Dynamix members found their way to GarageGames, literally working on severance pay from a Eugene, Oregon car port, using Tribes 2’s Torque Game Engine to create games like XBLA’s Marble Blast Ultra.

Topics

Top 7

12 comments

  • PatHan-bHai - March 11, 2013 7:48 a.m.

    GodHand is 80 times better than shit GoW and okay-DMC!!!!! Just buy and play the fricking game!! Damn idiots!
  • poothurdur32 - October 12, 2010 7:35 p.m.

    Uh, guys, you missed MKVDCU, Midway's partnership with Cartoon Network, and that one Data Design Interactive game they helped out with(it was a rip-off of Nickelodeon and Steve Odiekirk's movie "Barnyard".)
  • GrlGmr - March 19, 2010 9:29 a.m.

    Should have had Looking Glass Studios on this list. They got sunk by a game they didn't even publish (Daikatana) when Edios spent all that money on Ion Storm and pulled the plug.
  • eee - December 7, 2009 8:09 p.m.

    LOL number 1 deployable battle trees
  • GaMERGOD - November 7, 2009 7:56 p.m.

    i already beat this game 5 times it is so good everybody reading this comment go to GameStop ask for Okami and buy it
  • NullG7 - October 20, 2008 8:34 p.m.

    To bad Okami and ShadowRun were both good games (I still have both) but they died before there time infact ShadowRun was updated just as Fasta went under and 1 month later ShadowRun had a good boost in sales (to show witch game I honestly still play regulary look to the left at my picture
  • Gleb2006 - October 18, 2008 10:02 p.m.

    What a shame, was actually quite a good game
  • Black_X_1111 - October 30, 2008 9:39 p.m.

    I play one of acclaims mmo's, and its pretty good
  • dougle - January 12, 2009 12:43 p.m.

    my friend brought okami when it came out played for a few hours then sold it for 1/4 what he payed...damn shame really
  • Supermanoh - July 28, 2009 6:25 p.m.

    Danm you mass market corporate dictators. How dare you disbad such a creative and wonderful developer as clover? SCREW YOU \.|.. ..|./
  • Lyrical - March 19, 2009 1:15 p.m.

    shadowrun...was ok for a few days then sucked lol, no story at all was dumb
  • iKOemos - March 19, 2009 5:26 a.m.

    Deployable battle-trees!

Showing 1-12 of 12 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.