<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GamesRadar - Too Human Articles</title><description></description><link>http://www.gamesradar.com/too-human/articles/</link><lastBuildDate></lastBuildDate><pubDate></pubDate><item><title>Games that got recalled and the remarkable reasons why</title><description>

 
Getting your game recalled is the absolute last thing you want to do as a publisher. But it&#39;s been known to happen--and the reasons why are often quite scandalous. Find out which games got recalled and what atrocities they committed to make it happen...</description><link>http://www.gamesradar.com/games-got-recalled-and-remarkable-reasons-why/</link><pubDate>Dec. 12, 2012, 11 a.m.</pubDate></item><item><title>Silicon Knights must recall, destroy X-Men Destiny and Too Human</title><description>

 
Silicon Knights&#39; 2007 suit against Epic Games has brought about some disastrous financial and technical ramifications for the developer...</description><link>http://www.gamesradar.com/silicon-knights-must-recall-destroy-x-men-destiny-and-too-human/</link><pubDate>Nov. 9, 2012, 2:07 p.m.</pubDate></item><item><title>The Top 7...Disappointing games that deserve sequels</title><description>

 
It&#39;s funny how the games business works. Big
successes become popular franchises, we keep buying &#39;em because they keep
getting better, and developers keep churning &#39;em out. Later, we&#39;ll complain
about Call of Duty being the same stupid thing, buy it, verify our complaint,
and keep the cycle...</description><link>http://www.gamesradar.com/top-7disappointing-games-deserve-sequels/</link><pubDate>Oct. 24, 2011, 4:29 p.m.</pubDate></item><item><title>Silicon Knights looking to finish Too Human Trilogy</title><description> 

Silicon Knights isn&#39;t done with the Too Human series just yet. Despite the fact it&#39;s been nearly three years since the first chapter of the planned trilogy dropped (and subsequently flopped) for Xbox 360, studio head Denis Dyack has stated he&#39;s keen on finishing what his team has started...
</description><link>http://www.gamesradar.com/silicon-knights-looking-to-finish-too-human-trilogy/</link><pubDate>May 3, 2011, 5:26 p.m.</pubDate></item><item><title>5 games we wish had audio commentary</title><description>  

Hey, did you know that videogames are made by people? It&#39;s true! Real, live people with their own unique thoughts, opinions, personalities and senses of humor. Imagine the stories such people might tell&amp;#8230; especially when discussing the thing they spent literally thousands of hours...</description><link>http://www.gamesradar.com/5-games-we-wish-had-audio-commentary/</link><pubDate>April 27, 2010, 1:10 a.m.</pubDate></item><item><title>The Top 7... Disappointing games of the decade</title><description>When you look back over the past ten years, what will you remember? The sparkly new consoles? The fantastic new franchises? The exciting, unforgettable moments that made you proud to be a gamer?

Yeah, we&amp;#8217;ll certainly reminisce about those over the coming week of decade-themed features....</description><link>http://www.gamesradar.com/the-top-7-disappointing-games-of-the-decade/</link><pubDate>Dec. 28, 2009, 10:04 a.m.</pubDate></item><item><title>Games that were hated before they were released</title><description>Some games just never stand a chance, do they? Hated on from the moment they&amp;#8217;re announced for a variety of reasons, they&amp;#8217;re critically stoned by journos and gamers long before anyone lays finger on pad. The following titles all fall into this category of pre-release hatred. Whether they...</description><link>http://www.gamesradar.com/games-that-were-hated-before-they-were-released/</link><pubDate>Nov. 19, 2009, 4:33 p.m.</pubDate></item><item><title>GamesRadar&#39;s Anti-Awards 2008</title><description>Just a few weeks ago we celebrated the very best of 2008 with our Platinum Chalice Awards.Today though, we must temper our merriment with disdain and head-sagging shame, for these are the moments that truly made our stomachs turn.</description><link>http://www.gamesradar.com/gamesradars-anti-awards-2008/</link><pubDate>Jan. 7, 2009, 3:18 p.m.</pubDate></item><item><title>How modern gaming has made us into wimpy gamers</title><description>Think you&#39;re hardcore? By current standards you might be. But you&#39;re still a noob. Here&#39;s why. </description><link>http://www.gamesradar.com/how-modern-gaming-has-made-us-into-wimpy-gamers/</link><pubDate>Sept. 16, 2008, 12:28 p.m.</pubDate></item><item><title>Worlds of Too Human</title><description>The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.

Gods and goddesses still rule over mankind,...</description><link>http://www.gamesradar.com/worlds-of-too-human-12/</link><pubDate>Aug. 1, 2008, 7:39 p.m.</pubDate></item><item><title>Worlds of Too Human</title><description>&amp;#160;The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.Gods and goddesses still rule over...</description><link>http://www.gamesradar.com/worlds-of-too-human-11/</link><pubDate>July 17, 2008, 2:03 p.m.</pubDate></item><item><title>Gaming&#39;s most repellent anti-babes</title><description>After a week of eye-popping sexy lady types, we thought it was only fair that we should give some exposure to a few of God&#39;s burnt cookies. </description><link>http://www.gamesradar.com/gamings-most-repellent-anti-babes/</link><pubDate>July 11, 2008, 6:47 a.m.</pubDate></item><item><title>Giving voice to the gods</title><description>What does a god sound like? What about a demon... or a severed head?These seem like random and bizarre questions to most of us, but to the men and women who create videogames, they are of crucial importance. Moreover, they must be answered. Imagining a fictional universe in your head or in a...</description><link>http://www.gamesradar.com/giving-voice-to-the-gods/</link><pubDate>July 10, 2008, 4:02 p.m.</pubDate></item><item><title>Worlds of Too Human</title><description>The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.

Gods and goddesses still rule over mankind,...</description><link>http://www.gamesradar.com/worlds-of-too-human/</link><pubDate>July 3, 2008, 1:08 p.m.</pubDate></item><item><title>Worlds of Too Human</title><description>The worlds of Too Human are as tricky to describe as the game itself. Based in two very distinct and different genres - sci-fi cyberpunk and Norse mythology, of all things - the setting promises to be one that players have never, ever visited or experienced before. We&#39;ve asked the developers to...</description><link>http://www.gamesradar.com/worlds-of-too-human-10/</link><pubDate>June 19, 2008, 4:28 p.m.</pubDate></item><item><title>Xbox 360: All the new game details</title><description>Having trouble keeping track of the info-burst coming from Microsoft&#39;s spring media summit? You can find it all here in a condensed, confusion-free lump. </description><link>http://www.gamesradar.com/xbox-360-all-the-new-game-details/</link><pubDate>May 14, 2008, 5:43 a.m.</pubDate></item><item><title>Too Human video shows &quot;pulse pounding&quot; combat </title><description>A new video focusing on Silicon Knights&#39; RPG Too Human video is up on Xbox Live and demanding your attention. Part of the video dips into the game&#39;s combat - which is &quot;pulse-pounding,&quot; according to Microsoft. It features commentary from Silicon Knights boss Denis Dyack and designer Henry Sterchi,...</description><link>http://www.gamesradar.com/too-human-video-shows-pulse-pounding-combat/</link><pubDate>March 28, 2008, 5:08 p.m.</pubDate></item><item><title>8 Things You Want to Know About Too Human</title><description>Too Human has been &quot;a long time coming,&quot; Silicon Knights front man Denis Dyack laments at the Game Developers Conference Too Human press event. While the game has been in the works for practically forever, generating tons of press and dozens of previews (like&amp;#160;this one), no one really seems to...</description><link>http://www.gamesradar.com/8-things-you-want-to-know-about-too-human/</link><pubDate>Feb. 21, 2008, 4:48 p.m.</pubDate></item><item><title>Too Human</title><description>Since that ill-fateful, frankly disastrous E3 video there&amp;rsquo;s not been much revealed about Too Human - a game that, for a long time, has had bad news written all over it. Burdened by an ever-increasing development time and a stack of &amp;lsquo;issues&amp;rsquo;, it&amp;rsquo;s become an unkempt black...</description><link>http://www.gamesradar.com/too-human-15/</link><pubDate>Feb. 15, 2008, 3:31 p.m.</pubDate></item><item><title>Too Human finally out in May?</title><description>It looks like we could finally have a release date for Silicon Knights long-awaited action effort Too Human, which has been dated at retail for this May.



US retailer GameStop says that the Xbox 360 exclusive is scheduled for a May 6 release in its weekly e-mail update. Perhaps the lawsuit with...</description><link>http://www.gamesradar.com/too-human-finally-out-in-may/</link><pubDate>Jan. 30, 2008, 2:25 p.m.</pubDate></item><item><title>Too Human</title><description>Remember Eternal Darkness on the Cube? This is what the guys behind that are doing next. An epic action-RPG full of sparkly sci-fi, evil robots and guns, spun around Norse mythology. You play as Baldur, son of Odin, a god who has to protect humanity from a crushing onslaught of machines intent on...</description><link>http://www.gamesradar.com/too-human-11/</link><pubDate>Jan. 25, 2008, 3:14 p.m.</pubDate></item><item><title>Too Human: From the developer&#39;s mouth</title><description>Dec 4, 2007

Recently we had a chance to sit down with Denis Dyack, founder of Silicon Knights, and got some choice tidbits about his game thats been a looooong time coming.

Too Human has been on the cards forever&amp;hellip; but what is it, exactly?

Dyack: Its a fusion between action and RPG. Weve...</description><link>http://www.gamesradar.com/too-human-from-the-developers-mouth/</link><pubDate>Dec. 4, 2007, 4:40 p.m.</pubDate></item><item><title>Too Human</title><description>Oct. 15, 2007

If you&#39;ve seen footage and screenshots of Too Human up to this point, chances are you got the impression that it&#39;s a traditional hack-and-slash action game, perhaps with some light RPG elements. The difference between this notion and reality could be measured in light years.

We got...</description><link>http://www.gamesradar.com/too-human-14/</link><pubDate>Oct. 15, 2007, 8:31 p.m.</pubDate></item><item><title>10 games to watch in &#39;08</title><description>Sept 5, 2007

10) Fable 2
It&#39;s what we&#39;ve always wanted out of life - grow a &#39;stache, embark on epic adventures, bag yourself a lady friend and er... raze entire villages to the ground. After Pete Molyneux shocked the gaming world by revealing a pet dog, he described the potential of a next gen,...</description><link>http://www.gamesradar.com/10-games-to-watch-in-08/</link><pubDate>Sept. 5, 2007, 5:23 p.m.</pubDate></item><item><title>Too Human</title><description>Hands up, if everyone remembers Too Human, that rather uninspired third-person adventure that was universally panned at E3 2006? Do all you can to forget everything youve learned about it. Seriously, untie those knots, steal one of those memory wipers from Men in Black; if all else fails, bang your...</description><link>http://www.gamesradar.com/too-human-13/</link><pubDate>May 24, 2007, 8:28 p.m.</pubDate></item></channel></rss>
