Tony Hawk's Project 8 review

  • Imported reality
  • Skate-oriented goals
  • Nailing and falling
  • Classic mode
  • Praying to the combo
  • Damn zombies

The environment is basically one huge world divided into themed areas like "school" and "slums." Free-roaming is no gimmick here, as you'll journey unhampered by the awkward loading transitions (and goofy story) of American Wasteland. In essence, you bound here and also here, and anything you find highlighted in orange is a goal.

There are three skill levels for everything, meaning both novices and masters can freak, but the lack of quick travel can sour the merriment - when a desired goal lies on the opposite side of the Earth, prepare for a long push-mission towards it. Still, being able to voyage liberally is welcome.

The photo challenges and pro challenges are the best new-fangled goals. For photo snaps, you do a particular trick on or over a specific rail or gap. And the pro tasks are relevant to what the pros are actually known for, so with Daewon Song you'll get creative and move obstacles around, but with Paul Rodriguez you'll be gliding hot shiz-nite down handrails.

Nail the trick is also a fun diversion, switching to slow motion while the camera zooms to your legs. The left and right analog sticks become your left and right feet, so you can fashion your own madness, flicking and reflicking the board in all directions till you're spent.

More Info

Available Platforms: PS3, Xbox 360, PS2, Xbox, PSP
Genre: Sports
Published by: Activision
Developed by: Neversoft
Franchise: Tony Hawk
ESRB Rating:
Teen: Blood, Crude Humor, Language, Mild Violence


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