Level 9: Temple of Khamoon
Dive into the water, pull the lever and swim left quickly to get through the gate before it closes. Climb out of the water and jump onto the lever on the wall. Jump up to the platform and over to the next lever for the next part.
Climb to the switch and return to the room where the crate fell. Position the crate on the other side of the room to jump to the wall ledges. Cross the moving platform and jump from the lever to the ledge above. Get to the ledge with a grapple point ahead.
This might take practice. Target the lower grapple hook to pull open the door opposite. Quickly grapple onto the ceiling hook, swing once and jump – to grip the edge of the door. Climb in, pull the switch and jump over to the right trap door.
Scarab and Pillar Puzzles
Go through the door near where you entered and pull the switch on the wall. Quickly jump to the nearest statue platform, then the opposite one, then the next one, then the opposite, then the next, then to the floor. Pull the switch and jump back.
Go to the rocks in the corner of this room and grapple onto the wall hook. Don’t swing, hang still and jump backwards to the top of the pillar. Work your way around the room to the scarab and jump onto the sticking-out pole on the scarab.
Return to the room below, climb the sand mound and enter the room of pillars. Pull all the white blocks out. Rotate the pictured pillars so they’re (from left to right): candle, green glass, blue bowl, two white tents (match the plaques/paintings).
Level 10: Obelisk of Khamoon
Find the four switches
The first switch is on the wall to your right as you enter the temple. Jump down into the water, then climb to the doorway with scary slamming doors. In the room with the switch, jump on it, then jump back and run to the pillar. Ride it up to the pole and platforms.
Make your way to the top of this room. You’ll exit on a high platform. Use the right wall ledges to reach a second switch. Exit by edging around the same ledges but on the left as you entered. In the next big room, slide all the way to the bottom and pull a switch hidden in the first hole (on a block).
Pull the block out of the gap, stand on it and jump up to two ledges above, then wall run to the lever. Make your way back to the top of this room. Grapple to the hook beneath the doorway at the very top of room (tricky), and swing to the platform in the corner. Jump up the handholds and across to the doorway. Run along the passage then pull the switch at the end.
Return to the bottom of the room and go through the doorway. After the nasty jumping sections, you’ll reach another large room. Jump to the gold switch, drop down to the ledge below and head to the room’s floor. Climb to the door, avoid the razor wire and pull the fourth switch at the end. Return to the central drawbridge room to collect the four relics and open the underwater exit.