Tom Clancy's Splinter Cell Double Agent review

  • Oppressive atmosphere of tension
  • Clearing a level with nobody knowing
  • Snapping your buddies' necks
  • Lack of depth in multiplayer
  • Mutually exclusive orders from bosses
  • Can't just kill everyone

Veterans of Splinter Cell Chaos Theory may be disappointed with Double Agent's multiplayer. Yet, while some may call this game stripped down, we thought the lack of gadgets streamlined the multiplayer experience and sped up matches online. Robbed of these complications, we found the multiplayer to be frantic and fun. Ubisoft was obviously hoping to expand Splinter Cell's appeal, and we must admit they succeeded in hooking us (and we imagine those unfamiliar with Chaos Theory won't notice the missing bits).

We loved both the single and multiplayer versions of Splinter Cell Double Agent, so we have no issue recommending it to any 360 owner looking for some stealthy action.

More Info

Release date: Oct 17 2006 - GameCube
Oct 31 2006 - PC
Oct 24 2006 - PS2
Oct 17 2006 - Xbox 360
Oct 24 2006 - Xbox (US)
Available Platforms: Wii, GameCube, PC, PS2, Xbox 360, Xbox, PS3
Genre: Action
Published by: Ubisoft
Developed by: Ubisoft
Franchise: Tom Clancy's Splinter Cell
ESRB Rating:
Mature: Blood, Language, Violence


  • taz111 - January 10, 2012 3:24 a.m.

    Man I cnt even pass the part where sam is in china and I have ro record a meetin......I just dnt fucken get it
  • Dominator2112 - December 8, 2008 4:41 a.m.

    This game is so hard- you need a fucking strategy guide spread across your thighs to pass it.

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