No checkpoints. No save games. No health packs. You and your team must run the table in each co-op mission. It's merciless, brutal and brilliant; an adrenaline Manwich that will probably be too much of a mouthful for all but the most expert of players. We'll take that as a challenge.
Sweat-soaked and shell-shocked from being toyed with by GRAW's computer-based forces, we set the bar a little lower - against other befuddled humans. Set to ship with co-op and multiplayer from day one, GRAW will sport a "domination" game-type that will be somewhat familiar to Unreal Tournament and Battlefield players. But unlike those games, we captured entire "zones," not just flags. This means that as soon as we stepped foot inside a zone, we began to capture it - faster if we had more teammates in tow. On the other hand, we didn't have a clue where the enemy was when a zone got taken from our team. Without flags to defend, enemies could literally be anywhere.