Tom Clancy's EndWar

Yanking the chain of command

Words: on February 26, 2009

I’ve waited a long time for a game that listens when I shout at it. Well, specifically I wanted one where yelling “Die you bastards!” would cause the enemy to explode, but Tom Clancy’s EndWar is the next best thing.

The voice-command system, where you use a microphone to coordinate the near-future military hardware in this WWIII RTS, comes off as gimmicky at first. You have to speak in a William Shatner cadence (“unit... one... attack... hostile... four... Khaaaaaaan!”) until it learns your voice a little, but once I got used to it – and it to me – it was surprisingly effective. My troops correctly interpreted orders roughly 95% of the time – enough that I barely ever felt the need to issue orders by mouse. Being able to command a battle by barking orders really does give you a new sense of authority.

Voice command sacrifices speed and accuracy for the sake of novelty, but EndWar slows down the pacing enough to free you to speak commands that would’ve taken one-tenth the time to click, while units in combat to stay alive long enough for you to tell them what to do. The one exception is helicopter gunships: under anti-aircraft fire they often fall out of the sky faster than you can bark “Unit five, move to Bravo!”

Fortunately, there’s no base-building to divert your attention from verbally abusing your troops, aside from upgrading captured uplink centres to enable battlefield support abilities such as airstrikes and EMP. The goal of most maps is to either secure the majority of these uplinks or destroy the enemy, and it’s hard to do the latter without first accomplishing the former. There’s a resource economy only in that the more uplinks you hold, the faster you can call in reinforcements, so don’t expect a deep management game.

The war campaign is managed from a global screen, which looks like it’s going to give you full control over where to fight next but then disappointingly limits you to a couple of options per turn. From this screen you can also spend credits earned in battle to improve your veteran units. The interface does a poor job of telling you which enemy is which unless you mouse over them, so you’re forced to rely on the poor camera and mouse controls more than would be ideal. ‘Sitrep’ mode can give you a zoomed-out tactical view, but it doesn’t display your unit info.

Due to the lack of base building and player-controlled unit abilities, and the three essentially identical factions, missions become repetitive sooner than in other games. There are no units available at the end of a fight – or the entire campaign – that weren’t available from the start, so each battle plays out much the same except for the map. The several dozen maps do offer a good variety of settings, however. In multiplayer, the need for speed and precision will make you want to abandon voice control for the mouse, but that’s experiencing EndWar at its most frustrating. Co-op against two AI players is probably the best way to play with a friend.

EndWar isn’t the most strategically deep or visually stunning game – its tanks and choppers pale in comparison to World in Conflict – but it is the best attempt at voice command in a long time. There’s a long way to go before voice replaces mouse, but it wins serious points here by delivering a unique and very playable experience. Finally, a warning: this is not a game you can play quietly with your headphones on. If there’s anyone else within earshot while you’re playing, you’re going to sound pretty ridiculous.

PC Gamer scores games on a percentage scale, which is rounded to the closest whole number to determine the GamesRadar score.

PCG Final Verdict: 77% (excellent)

Feb 26, 2009

You'll love
  • Well paced
  • Good at voice command
  • Tons of maps
You'll hate
  • Repetitive
  • Not deep
  • Not fun with a mouse

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Tom Clancy's EndWar (PC)

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6 Comments
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  • Jbo87

    Jbo87  - 2 years, 11 months ago  - Report

    Ah fair enough, appreciate the insight.

    To be honest I'm surprised this scored as highly as it did. After all a voice command system is surely only intended to streamline RTS' on consoles and would technically be a bit pointless on PC.
  • GamesRadarTylerNagata

    GamesRadarTylerNagata  - 2 years, 11 months ago  - Report

    We usually follow normal rounding conventions when posting reviews from our partners at PC Gamer US and PC Gamer UK. But once in a while, we'll make an exception to help the rounded score fit more closely to how we GR folk feel about the game in our office. Think of it more as a second opinion. Plus, you can always see the original score from the author.
  • gijas04

    gijas04  - 2 years, 11 months ago  - Report

    SOunds like he liked the voice command but was a little disipointed in the overall strategic depth of the game. Im still deciding wether to buy this but I just might wait until it comes down in price a bit.
  • ReaperOfDarkness

    ReaperOfDarkness  - 2 years, 11 months ago  - Report

    Hehe I wondered if the author didnt take high school math before I read the explanation. I cant really see how i would find the voice activation interesting if the game itself is somewhat shallow.

    I wouldnt feel immersed in the battle and feel like a field commander. I would feel like a fat 12 year old who fantasizes about war and yet knows nothing about it nor will probably ever experience it except on tv or geekspeak about klingon capabilities in battle.

    Although if the game was decidely more involved and in depth i can see how voice commands if implemented correctly would be useful. Although i dont think i could stand calling units "Alpha", Bravo or Tango whatever.
  • Jbo87

    Jbo87  - 2 years, 11 months ago  - Report

    If the PC Gamer score is rounded to the closest whole number then this should have scored an 8 not a 7.

    Unless my maths has deserted me?
  • Gameguy151

    Gameguy151  - 2 years, 11 months ago  - Report

    i've got it for the 360. it's fun, but from what i've heard, don't even think about going online until you've played lots of skirmish games, because the points you get from skirmish transfer to your online stats, and i think you know where this is going...
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