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Week of Hate

50 comments

  • djjazzygeorge - March 6, 2014 6:35 p.m.

    How about before fighting the last boss, having to fight ALL the old bosses in a row with the same life bar. Old school premise, how I've missed you
  • polygrafix1 - March 6, 2014 2:13 p.m.

    My least favorite tired cliche - (not on the list) Is where the gargantuan, steroided out monster shows up, roars in your face as it flexes.
  • Faz - December 26, 2013 3:53 p.m.

    As a twist to the early fight with the end boss, I always those really hard end of level bosses that regenerate. You've just spent 30 mins scraping to victory, you're breathing hard with a certain sense of pride..... Then the small cutscene and the boss regenerates and is twice as powerful and has many more hit points. Maybe even regenerates for a 3rd or 4th fight. Oh, if you die, you have to fight the whole fight again... I'm looking at you Sephiroth.... Grrr!
  • ethan-ramsell - December 26, 2013 9:11 a.m.

    What game is page 10 of 19
  • cory-smith - December 26, 2013 10:10 a.m.

    The Witcher 2: Assassin's of Kings. Great game.
  • ethan-ramsell - December 26, 2013 11:16 a.m.

    Thank you very much
  • Papito208 - December 26, 2013 8:46 a.m.

    Last Second final fantasy bosses. Oh you thought that dude that you were chasing for the last 60 hours was the end boss? Well let me introduce you to EX DEATH!
  • MidianGTX - December 26, 2013 8:31 a.m.

    I don't know how you missed out on the horror game classic "Restore the power".
  • SteveTheDeve - December 26, 2013 8:25 a.m.

    Dream Sequence levels...coupled with ability loss. "The Fade" and Fallout 3 virtual reality for example
  • Meriatressia - June 7, 2013 5:04 p.m.

    Also what needs to die. Forced stealth missions and sections.
  • Meriatressia - June 7, 2013 4:54 p.m.

    They definately need to die, now. QTEs need destroying and never being in another game, EVER AGAIN! The same goes for most button mashing. The only time I've seen button mashing work, is in Kingdoms Of Amalur: Reckoning, were it's awesome. It's only used in optional ways, apart from some sensible mandertory ones. And Warhammer Space Marine, were it works ok, till levels higher than easy, then it breaks completely. It's completely immpossible.
  • assedo1 - May 10, 2013 11:22 p.m.

    S.T.A.L.K.E.R for ipad http://studio.farom.tv/en/
  • PatHan-bHai - May 10, 2013 1:14 p.m.

    Boss Resurection?? Samurai Jack's Aku!!! >:O The Prick!
  • Darkhawk - May 10, 2013 12:03 p.m.

    Escort Missions, I'm looking at you.
  • antiAntag0nist - May 10, 2013 11:05 a.m.

    What about terrible and unnecessary stealth levels in an action game?
  • avantguardian - May 10, 2013 9:07 p.m.

    +1000
  • MD-Stranger - May 10, 2013 10:27 a.m.

    Something that needs to die? Ludonarrative dissonance, big time.
  • avantguardian - May 10, 2013 9:07 p.m.

    but, but, dats videogamez! i agree, though, it can make it hard to take some games seriously, especially ones that are super duper serious.
  • MD-Stranger - May 13, 2013 4:55 a.m.

    And don't even get me started on Rockstar's attempts at seriousness, kinda hard to take the characters seriously when they're displayed as sympathetic in cutscenes but are casually commiting crimes in gameplay (Especially with the way their games are put together, meaning you'll almost inevitably commit a crime every 0.2 seconds)
  • archnite - May 10, 2013 9:55 a.m.

    It seems like the Princess/Castle Trope has flipped to get the Princess to the Castle (BS Infinite, Last of Us, Enslaved, RE4) with the goal of getting somewhere instead diverted to lengthen the running time. But its not like any of these games are bad, so I guess it doesn't matter.

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