Feature It's a huge week for North America. Today is Canada day, and Thursday marks Independence Day. Frankly, we're feeling a bit left out here on GamesRadar UK, so we decided to create a list of the Top 7 British badasses to show everyone else in the world what they're missing out on.
Crytek has bad news for TimeSplitters fans and unemployed motion capture monkeys. Today, the UK developer confirmed it is not working on TimeSplitters 4...
So once again the TimeSplitters 4 rumour has kicked up, this time via a murmur out of Official PlayStation Magazine, that an announcement is coming soon. And you know what? I believe it this time. Crytek UK (once TS developer Free Radical) still love the series and have often talked about wanting to bring it back. Hell, they've even said it to my face. They're all done with Crysis 2, and now that they've proven themselves with a successful, high-profile, current-gen shooter, it's surely time they got a project of their own. We know that TimeSplitters 4 was already well into pre-production when Free Radical went under, before its rescue by Crytek, so surely it's the most obvious option for the studio's next one? And Gamescom, Europe's E3, is just around the corner, and TimeSplitters has always been a huge Euro-hit. So yeah, I think it's happening. But if it is, there are nine things it absolutely has to get right. And as a massive fan of the series (as hopefully evidenced by my big TS2 love-in feature a couple of weeks ago), I decided that now was the time to write those nine things down.
I’ve never understood why anyone was surprised when Perfect Dark Zero turned out to be a bit crap. In fact I never understood why anyone ever expected it to be any kind of a genuine follow-up to Rare’s classic FPS era of Goldeneye and PD at all. And I’ve never understood why anyone was even still waiting for one by that point anyway. Talk about missing the boat. You see the thing is, the Rare that made Perfect Dark Zero was not the Rare that made Goldeneye. A good proportion of that Rare had left to form Free Radical Design long before the Xbox 360 came around. And at Free Radical, they had already created the successor to Rare’s biggest N64 successes years before anyone ever bandied about the phrase “HD remake”. Or in fact, the phrase “HD”. You want the sequel to Goldeneye and Perfect Dark? You come to TimeSplitters 2. That’s where you come. So click on and let me tell you about it.
Oct 10, 2007 “The greatest first person shooter of all time back for another chapter” No not Halo, Timesplitters. The team over at Free Radical know a good thing when they see one and have jumped on the Halo bandwagon and created a trailer for TS4 featuring, you guessed it, a monkey in a Master Chief suit. The developers have stated in the past that theyre “not saying no to anything” in regards to a platform, so its possible that Wii owners could be getting a dose of
Sept 25, 2007 We'd pretty much bet our life savings that TimeSplitters 4 (first details here) will release on PS3 and Xbox 360, but it's also looking likely that we wouldn't lose money by backing a Wii version either. Free Radical's David Doak has described Wii development in general as "a good thing to do" and followed that up with "I think we want to put it [TimeSplitters 4] on the Wii", in an interview with Game Informer. "I'm sure it's possible to do a control scheme that works," Doak
So GamesRadar has just spent the morning checking out new sections of Free Radical Design's Haze (which we'll let you know all about next week). And while Haze was the primary purpose of our visit to their Nottingham based studios, being TimeSplitters fanboys it was impossible not to go on the scrounge for a bit of Splitters gossip - and we've got it: Free Radical Design (or namely Rob Yescombe, game script writer) has written a film script for a TimeSplitters film and according to him,
UK studio Free Radical Design has confirmed to us that development of TimeSplitters 4 is well underway and anything is possible regarding the platforms it'll launch on. "Yes, TimeSplitters 4 is happening. At the moment it's in the very early concept stages, and as yet it's unsigned to any publisher," Free Radical Design's screenwriter Rob Yescombe told us. Regarding a platform it looks like there are no specific exclusive plans although that could change when the game's gets picked up by a