TimeShift review

Rewinding to 2004

GamesRadar+ Verdict

Pros

  • +

    Time-stopping death potential

  • +

    Time bubbles in multiplayer

  • +

    Watching rain fall up into the sky

Cons

  • -

    Time powers never change

  • -

    Underdeveloped story

  • -

    Repetitive puzzles

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Dec 13, 2007

It's been a tough year to be a first-person shooter. With the bar being set ludicrously high by games like The Orange Box, and Call of Duty 4, we are in a golden age of action titles. It's a bit hard, then, to recommend the fourth-dimensional shooter TimeShift amongst such a crowded field. Don't be mistaken - this is a solid offering - but its paint-by-numbers design and undercooked story will have a tough time holding your attention, though its multiplayer mode will be the biggest temptation.

Set (initially) in the near future, TimeShift's narrative drive is the evil Dr. Krone, a scientist who invents a chrono-suit - think of it as a wearable version of Back to the Future's DeLorean - and then uses it to go back in time and alter history such that he's a badass and everyone else isn't. Fortunately, there's a second suit (the "beta" suit), which you use to follow him through time and stop him.

More info

GenreShooter
DescriptionThis future-shooter is aiming to turn bullet-time from a cool gimmick into a crucial gameplay element.
Platform"PC","Xbox 360","PS3","Xbox"
US censor rating"Mature","Mature","Mature","Mature"
UK censor rating"","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.