Thrillville review

  • Wide variety of activities
  • Playful, cheerful tone
  • New twists to park managing
  • Average gameplay activities
  • Silly chats with patrons
  • Some minis are just bad

Many of the elements of the game are tried and true, such as an easy-to-understand rollercoaster design screen and the management tasks like hiring workers and setting the price of concessions. But there are few new twists to the genre as well.

For example, training your workers is done via minigames. Want your performers to be more entertaining? Then, jump into a rhythm-action game in which they practice dancing. Mechanics play a sort of puzzle game drawing lines between parts on a circuit board, and cleaning up the park is an arcade-y action game (albeit it one with sloppy controls). You run around the park, vacuum up litter, and mop up vomit (by blasting it with a cleaning ray, oddly enough). The better you do, the more skilled your worker becomes.

Most attractions you set up can also be experienced as minigames, from the mini-golf course to the trampoline to the hovercar race tracks. There are loads of them to play, ranging from really fun, to decent, to boring, and many have some rough edges (usually clunky controls).

More Info

Release date: Nov 14 2006 - PS2, PSP, Xbox (US)
Nov 24 2006 - PS2, PSP
Nov 14 2006 - Xbox (UK)
Available Platforms: PS2, PSP, Xbox
Genre: Family
Published by: LucasArts
Developed by: Frontier Developments
ESRB Rating:
Everyone 10+: Fantasy Violence, Mild Lyrics, Mild Suggestive Themes
PEGI Rating:


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