Minigames aside, the real meat of Thrillville is in building coasters, something the game will enable players to do quickly and easily. The interface looked pretty simple when we saw it in action; just pick a type of ride (wooden coaster, log flume, kiddie train, etc.) and plot it out piece by piece, telling it which direction to go next. An energy meter will let you know if you've got enough momentum built up, and there's an auto-finish function that'll quickly complete the thing for you if you get bored or paint yourself into a corner. And once you're finished, you can get on board and see what it's like to ride your creation at high speeds.
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