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Threadspace: Hyperbol review

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Aug 29, 2007

The trouble with space is it’s all three-dimensional. You think you’re doing pretty well in a scrap, and then it turns out there’s an enemy Battlecruiser and 42 legions of their finest fighters descending on you from above.

ThreadSpace: Hyperbol does away with such unpleasantness by limiting play to a two-dimensional plane. Yes, you’re a spaceship, but you slide about like some sort of rocket-powered game of intergalactic curling. This all works tremendously well mind you, and to the game’s distinct advantage.



The crux here is “team deathmatch on ice,” played against others via the magic of the internet for control of various zones within the universe. You’ve got an array of occasionally unnecessary physics-based weaponry to pick from, which you can bounce and bend around corners in an effort to punch holes in your opponent’s hull.

It’s very tactical, it’s highly polished and we can pretty much guarantee you’ve never played anything quite like it. That’s where ThreadSpace: Hyperbol’s main strength lies; it’s so completely unique it’s simply a joy working out how to play the damned thing, while the gameplay remains generally hectic-but-thrilling.

There’s every possibility it’s simply not your cup of tea and you’ll become so enraged by the whole concept you’ll eat your mouse. As such, while it gets a firm thumbs up from us, bear in mind that ThreadSpace: Hyperbol is the very epitome of try-before-you-buy.

More Info

Release date: Jul 12 2007 - PC (US)
Available Platforms: PC
Genre: Strategy
Published by: Atari
Developed by: Iocaine Studios
ESRB Rating:
Everyone 10+: Mild Fantasy Violence
PEGI Rating:
Rating Pending

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