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The ups and downs in the history of Fable

The story of Fable III

Set just 50 years after Fable II, the world is a very different place. Industrial revolution has lit Albion with gaslight and seen the rise of trains, steamships, and heavy industry. Under King Logan children work in factories and men are sold into slave-driven workhouses. The hero this time is the son/daughter of Fable II’s hero, forced to lead an uprising which climaxes in glorious success somewhere around the game’s mid-point. From here Fable III will shift, with the hero as king or queen. You’ll have to answer to your people, deliver on your promises, make war or peace with the neighbouring continent of Aurora, and throw people in the dungeon.

Fable III introduces the Touch system, relegates the old Expressions system to four options on the D-pad, and extends body morphing to your weapons, allowing you to craft a sword unique to your game and trade it online. It’ll let you change the entire world to meet your wishes – replacing factories with schools and feeding the poor, or putting men to work and fuelling an unstoppable war machine.


You mentioned to us that Touch is a ‘real feature’, not just a ‘gimmick’. What’s the difference between the two?

As it turns out I think Expressions in Fable II and Fable were more of a gimmick than a gameplay feature. You know, we didn’t really exploit them in the game; they were more about making people laugh because of the fart joke in many and various ways. There weren’t any real rewards. That’s a gimmick.

A game feature is something that is woven into the drama of the experience; we encourage you to do it, we give you the rewards to do it, and it’s something you can do over and over again. So for example, in Fable II what really worked as a gameplay feature which could have easily been a gimmick were the jobs. They were very, very simple but they really worked – you really felt like you were a blacksmith or whatever. That’s more of a game feature, woven into the game.

What’s so brilliant about Touch is that for me it really does change everything because in Fable and Fable II you were presented with choices – whether you’re going to save someone or not – but now you have to physically drag someone to their fate. That tramp you take into the factory says “if you take me in here I will die in two weeks. My friend was killed by one of these machines!” And you’re dragging him to it. I’m going to pull on your heart strings a little bit and that’s why it’s so different from pressing A and B because you’re physically doing that stuff.

Touch is currently an action for the Right Trigger, but it seems like something built for Natal, that could be a real…

I am absolutely forbidden to talk about Natal. Only that I’d say it’s a great device for a designer that makes you think in a very, very different way. And that there are unique things in Fable and it would be lovely to marry those two things together, would it not? But that is not a confession that we have Natal functionality or not. I can tell you that the primary way to play Fable will be with the controller. It’s something I would love to tell you about. I could spend many hours telling you about Natal and Fable. Many, many hours...

Apr 28, 2010

17 comments

  • Slayer11496 - August 5, 2010 4:14 p.m.

    I love the two earlier games, and I'm sure Fable III will be no exception.
  • Vitoruss1 - May 17, 2010 9:19 p.m.

    I personally don't care if he hasn't fulfilled his promises in the past. The man is passionate about his craft and yeah, I'm going to buy what he says. I myself noticed an odd disconnection from Fable 2 because I couldn't physically touch anyone, but now it seems that that issue is being addressed (which I am very happy about). All the more power to you, Peter.
  • blairjacobs - May 7, 2010 2:31 p.m.

    o and albion is a great world minus the load screens
  • blairjacobs - May 7, 2010 2:27 p.m.

    molyneux is overly ambitious, fable was a good game, fable 2 dissapointed, fable 3, fingers crossed
  • tacoman38 - April 29, 2010 6:10 p.m.

    zeppelins?
  • kkokko - April 29, 2010 3:14 p.m.

    Cmon guys, Peter admitted that he made stupid mistakes in the past few games. But fable and fable2 were still fun to play. I actually think this would be a great evolution for the fable series, I'm really excited about this. The thought of dragging people to their demise, fulfilling promises as king, wielding unique weapons and stuff are actually cool. I'm really in to role playing in fable, now that they used touch, I think it would be a better experience. It's not all about fighting and stupid quests now. You can actually be a person and live a life here without getting bored(except if you played for like a 100+ hrs). But that is IF peter pulls this off. I really hope he will, cuz if he does, this would be one of the best games out there. Good luck to fableIII
  • usmovers_02 - April 29, 2010 2:27 p.m.

    I'd be shocked if we don't see Elderscolls V at E3 (please!!). And wow the Fable franchise is spirling out of control which is really too bad because Fable 1 is one of my favorite games of all time:
  • OnyxOblivion - April 29, 2010 10:42 a.m.

    YES! He's not making Natal mandatory!
  • adamasunder - April 29, 2010 10:29 a.m.

    All I here from Pete these days is how much money he can wring out of as many people. He seriously looks at Coronation Street as an influence? It's the law of the lowest common denominator. Make it as bland and unchallenging as possible and make it shiny and *bang* loads of money, but no respect. Fable 1 was a great little game, full of promise. Fable 2 was a glitchy mess of a game that was embarrassingly easy. Fable 3 is going to have to be proper good to turn my opinion around. Where the hell is Elder Scrolls 5?
  • crumbdunky - April 29, 2010 8:49 a.m.

    Everyone wants to knock Peter-and I can understand why even if I totally disagree with them. I LVE his over enthusiasm. He's like a kids with a tenner in a sweetshop and that excitement is brilliant for a man who's been doing this for so long. Sure he promises more than he delivers but who doesn't? Kojima does it, Jaffe does it and Cliffy certainly does it. It only seems worse with PM cos his ideas are usually more believable to start with and get our attention more easily. F2 wasn't what we'd hoped for, true, but it wasn't THAT bad and had great promise so can't we just wait for number three(second games are always hard, imo)and see if more of his wild enthusiasm actually seeps into the game this time?
  • Redeater - April 29, 2010 2:55 a.m.

    Peter is full of crap. He is the James Cameron of videogames sans awards.
  • Billiam101 - April 29, 2010 2:20 a.m.

    Sounds pretty good, but can you ever really trust Peter to do everything he says he will?
  • Wriggly - April 29, 2010 1:01 a.m.

    Sounds like The Sims if it were an action-adventure-RPG. @Fuzunga With you on that one.
  • Fuzunga - April 29, 2010 12:46 a.m.

    Let me summarize the ups and downs of the Fable franchise in two lines: Ups: Fable Downs: Fable 2
  • Doctalen - April 29, 2010 12:40 a.m.

    Didn't he say the same thing about the Emotes in Fable 2?
  • Cyberninja - April 28, 2010 11:58 p.m.

    sounds good.
  • scruffy35 - April 28, 2010 11:42 p.m.

    purple

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