The best parts: Captivating fairy-tale adventure; timeless gameplay; iconic heroes, heroines and villains; challenging dungeons and puzzles; an unforgettable aura of innocence and imagination.
The WORST part: WATER
How, you ask, could a franchise as established and worshipped as The Legend of Zelda possibly have a flaw? And, even if the series did suffer from some irritating imperfection, how could that imperfection possibly be something as simple and harmless as... water?
We don't know, but look at the evidence:
- The most controversial and polarizing of all Zelda games, Wind Waker, just happens to be the first Zelda game set entirely on or around water. Many fans hated the world's new look as much as they hated Link's new look.
- Even folks who dug the changed art style couldn't stand the changed mode of transportation. Sailing across the water in Wind Waker is a tiresome pain. Too much blue...
- Want to get out of the boat and do some swimming? Link "drowns" within a minute. In other games, he's hurt instantly. The kid can defeat Ganon a thousand times over, but he can't swim?
- The most hated level of any Zelda game - perhaps of any game ever - is Ocarina of Time's Water Temple. We've had nightmares about that place...
- Yet the Water Temple is really pretty horrible no matter what Zelda you're playing. The phrase "water temple" has become geek slang, synonymous with "hellhole," "virtually impossible to solve," and "the equivalent of a complete rectal examination." Seriously, look it up in the dictionary.
- The fishing minigames are always the most dull and pointless.
Case closed. Like a cat, toaster or Gremlin, you DO NOT want to put The Legend of Zelda franchise near water. Bad shit is bound to happen.
Dishonorable mention: Tingle. What an asshole.