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The Top 7… 'Whoops, you're evil!' moments

What you thought you did: Defeated a vicious dragon and delivered a signet ring to the village said dragon was terrorizing, all on the orders of your king.

What you actually did: Murdered a little girl’s mother and burned an entire village to the ground, effectively killing all but one of the inhabitants.

Wait, what!? Unlike most games of the 16-bit era, Final Fantasy IV opens with the main character (the dark knight Cecil) committing an atrocity by stealing a precious crystal from a bunch of defenseless villagers. Deeply upset by the orders he was forced to carry out, Cecil probably should have known right there and then that something fishy was going on with his king.

Instead, he questioned the king to his face, was stripped of his command and then got slapped with a seemingly menial task: kill a monster and deliver a ring. Well, at least it didn’t involve murdering anyone and stealing their treasure, right?

After traveling to the cave where the monster was supposed to hang out, Cecil and his friend Kain were repeatedly warned to leave by a mysterious voice. That voice turned out to belong to a giant mist dragon, which the two heroes easily killed. Despite the victory, there was something weird about the dragon that Cecil couldn’t quite put his finger on. Still, it wasn’t quite enough to convince him that he was on the wrong path.

The second they set foot in the village beyond the cave, however, Kain and Cecil found out the ring they were delivering was more than just a token of the king’s appreciation. It exploded with monsters, which immediately set about torching everything in sight.

Making matters worse, the dragon that they’d killed was tied to a local woman, who had summoned it to defend the village from Cecil and Kain’s unwitting attack. When the dragon died, the woman died as well, which didn’t make her little daughter too happy.

Thankfully, his unwitting act of genocide was enough to finally shock Cecil out of his misguided sense of loyalty and decide that the king was maybe not a person worth  obeying. He was thus set on the path to eventually becoming a paladin, uncovering the truth behind the king’s behavior and traveling to the moon to save the world.

Of course, that was small comfort to Rydia, the LITTLE GIRL WHOM HE’D JUST ORPHANED.


What you thought you did: Bombed an armory into which enemy soldiers had fled.

What you actually did: Incinerated hundreds of women and children who ran into a temple for shelter from your attack.

Wait, what!? A few levels into Lair, it was impossible to not realize that the dragon-riding hero, Rohn, had been fed a huge line of bullshit about his enemy, the Mokai. Said to be a godless race of cave-dwelling savages responsible for a plague of volcanoes, the Mokai actually turned out to be reasonable, technologically advanced civilization. Meanwhile, Rohn’s home country of Asylia was a theocracy run by an opportunistic zealot known as The Diviner. It wasn’t too hard to see which way the wind was blowing.


Above: Never take orders from a man who makes this face after his palace is bombed

It got even less hard when, not too far into the game, one of Rohn’s comrades (apparently) went rogue, murdered an Asylian diplomat AND a Mokai general, and was subsequently appointed Rohn’s commander.

Still, nothing quite prepared us for Rohn’s final mission for the Asylian side, an all-out aerial bombardment of the Mokai capital. Once you’d softened up their defenses, your treacherous new commander pointed out a huge tower that a bunch of screaming people were running into. The people were Mokai troops, he said, and if you didn’t bomb the armory they were all running into, they’d re-arm and attack in minutes. So Rohn grudgingly did as he was told, reduced the building to a flaming ruin and then swooped in to survey the damage. What he found wasn’t pretty.

Yep, that’s a lady turning to ash at Rohn’s touch. Oh, and look at that, she was holding a baby. And both of their skulls somehow survived being reduced to dust along with the rest of their bones.

As Rohn quickly realized, the building had been a temple, and he’d just exterminated a group of refugees that included women and children. Shortly after he made this discovery, Rohn was joined by his evil bastard of a commanding officer, who was surprised by Rohn’s insistence that mass murder wasn’t an incredibly awesome thing to do. So surprised, in fact, that he slid a knife between Rohn’s ribs.


Above: Rohn’s expression proves that you should never argue with murdering fanatics

Naturally, Rohn survived to switch his allegiance and fight against the Diviner, but this was still one of the more dramatically bleak side-switching twists we’ve seen.

Topics

Top 7

84 comments

  • Egonor - December 3, 2010 7:07 a.m.

    No KotOR?
  • nathankurt - November 23, 2010 1:44 a.m.

    what about assasins creed
  • EvilInkarnate - July 16, 2010 9:52 a.m.

    A Captain Dynamic: When I beat MGS 1 after the ending I just sat the on my bed, staring at the TV repeating "Wow". Bioshock 1 is still my favorite game of all time I think. However, reading the SoTC thing makes me really regret not having played it. reCaptcha: bear President-elect. Sounds like Soviet Russia.
  • gilgamesh310 - July 14, 2010 10:59 a.m.

    A brilliant article. Some of my favourite games of all time are on this list. The ending to shadow of the collosus is gut renching, it really does make you feel like a proper evil bastard and regret everything done up to that point. That's why I could never play through the game a second time.
  • Chippie17 - October 26, 2009 7:57 p.m.

    Completely saw the Haze one coming
  • Chippie17 - October 26, 2009 7:56 p.m.

    Completely saw the Haze one coming
  • Satanshadow94 - May 6, 2009 8:18 a.m.

    Come on guy's about the haze one you could have figured this out by whatching the video the only time you are in a futuristic millitary and aren't being munipulated is Halo and look how that worked out for bungie it will be one of the many type's of stories that you want to stab a bunny
  • rezapoc - April 30, 2009 7:24 p.m.

    what about half life where you go to xen and are filled in on what evil deed you've done by the g man at the end.
  • ballplayer27 - April 4, 2009 12:40 p.m.

    Before anyone else comments: I know I misspelled your. It was a typo, not an actua "misspelling".
  • ballplayer27 - April 4, 2009 12:38 p.m.

    As always, awesome article. Problem: Some (many?) of yor readers are, in fact, fratboy douchebags. I am personally a member of a fraternity and I enjoy playing videogames and reading your articles. I know the stereotype that you are talking about, and have met many of them, but I do not think that the majority are like that. Do not get me wrong, I am not going to stop reading your site because I am offended. It is just slightly irritating that we all get cast in that light. Like I said, great article, that was just annoying. Keep up that good work, and if possible, lay off the fratboy stereotype if you can. Thanks, Brad
  • Gotxxrock - March 14, 2009 12:43 a.m.

    I almost wanted to weep at the end of Braid. I sat in front of the TV (after playing the game for several hours) for about 10 minutes when it reverted back to the "In Game" title screen, and had no idea what to think. One of those defining moments in life... from a god damn video game no less (not to degrade the value of good old interactive electronic visuals!!)
  • gmilf71 - March 7, 2009 7 a.m.

    even in the end of haze. i first felt sorry for poor merino. then when i heard: "do not fear. these emotions, they are just chemical reactions in your head..." and "you worry to much, my friend! they were just animals!" , i was like, oh damn. this guy's evil to. i think that was the real twist.
  • snipes98 - March 6, 2009 8:56 p.m.

    Bioshock had a surprising twist but SOTC made you think the most, killing those creatures just got harder and harder...
  • GamesRadarMikelReparaz - March 6, 2009 8:55 p.m.

    We discussed KOTOR in the office, but decided it didn't really fit the concept of the article, which is well-intentioned protagonists (or players, at least) suddenly finding out they'd actually been doing evil the whole time. Meanwhile, KOTOR's big twist (SPOILER ALERT) is about finding out that you were evil before the game even began, and that you've been manipulated into doing the right thing when all along you thought you were... doing the right thing. Again, it doesn't quite fit. As for Crackdown, Assassin's Creed and MK: Deception, those were all considered, but in the end this is a Top 7 and we felt the entries that were included were stronger. Just assume that your favorite is #8.
  • Vallanthaz - March 6, 2009 7:51 p.m.

    No KOTOR Darth Revan realization?! Fail! =P
  • speedyrel - March 6, 2009 1:15 a.m.

    What about assassins creed?
  • Gilbert_pwns - March 5, 2009 11:36 p.m.

    They should have included the story mode in Mortal Kombat Deception. Another one of those twists the big thing is you spend your whole life until you finally realize what youve done.
  • key0blade - March 5, 2009 12:18 p.m.

    nice one GR! i didnt realize how evil Braid was...
  • TriLun0r - March 5, 2009 12:42 a.m.

    Umm...sorry, but what about Crackdown? It caught me off guard at the end, because I was already killing civilians...didn't think it got worse that. Fine, maybe #8.
  • deadgeeks - March 4, 2009 8:02 p.m.

    dude wheres ninja gaiden? and darkwatch? and just for the fun of it why not darth vader?

Showing 1-20 of 84 comments

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