Back in 2005, for instance, Kutaragi made his infamously weird declaration that "We want for consumers to think to themselves, 'I will work more hours to buy one.' We want people to feel that they want it, irrespective of anything else." The strangeness of his quotes reached such a fever pitch that industry blog Kotaku challenged its readers to weed out Kutaragi's real quotes from ones it had just made up, such as "The PS3 will instill discipline in our children and adults alike. Everyone will know discipline."
Yeah, everyone knew discipline, all right. The discipline of stampeding through launch lines and hoarding systems to sell on eBay. For most people, though, the prospect of "working more hours" to afford a PS3 - at either retail or inflated scalper prices - wasn't appealing, and so the launch frenzy quickly faded. Sony refused to believe it, however; in a January interview with Electronic Gaming Monthly, SCEA President Jack Tretton famously offered a $1,200 bounty on any systems found "on shelves for more than five minutes." (Famously in part because it prompted the creators of comic strip Penny Arcade to demand $13,200 after photographing 11 unbought PS3s in stores around Seattle.)
Back in the real world, however, the consoles were beginning to gather dust, and it wasn't helping sales that the PS3 didn't live up to Sony's promises. Rather than enabling anyone to "experience the 4D world," as Kutaragi vowed in 2005, it enabled those who bought it to experience a lengthy firmware download, followed by a chance to play launch titles that were mostly either awful or nearly identical to their Xbox 360 counterparts. That last bit in particular cast a few aspersions on Kutaragi's claim that the PS3 would outpace Microsoft with "revolutionary technology," leading more people to question whether the shiny black brick was actually worth the extra $200.
It's worth noting that Microsoft also offered vibration-enabled controllers, which Sony didn't consider "revolutionary" enough, going so far as to insist that consumers didn't want rumble technology at all (even though they clearly and loudly did). Even if consumers did want rumble, Sony said, adding it to their motion-sensitive Sixaxis controller would be impossible. And it remained impossible until early March, when Sony settled their patent litigation suit with vibe-tech maker Immersion - something that, up until that point, Sony had insisted wasn't a factor in its controller design.
Sony's attitude didn't improve when the Wii started eating its lunch, either. SCEA spokesman Dave Karraker went so far as to dismiss Nintendo's perpetually sold-out console as an "impulse buy" at $250, further reinforcing Sony's image as completely out of touch with what the average consumer could afford.
Things have been looking up for the PS3 ever since Sony's announcements at the Game Developers Conference, and if the European launch - a few days away as of this writing - goes well, the PS3 could see an upswing as its install base grows. For now, though, the console is just a whole lot of untapped potential strapped with a clunky interface and only a few games worth playing, so whether people will actually start buying the things en masse is anyone's guess.
Mar 19, 2007