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The Top 7... Games that make us feel like geniuses

5) Tomb Raider

Make no mistake. Tomb Raider is a mainstream phenomenon not because of the series' gameplay, but because of its female protagonist – to the masses that embraced Lara Croft as a new cultural icon in the late '90s, the games were just another convenient method for staring at her polygonal behind. Who cared what she was actually doing? That's a shame, because "what she was actually doing" is far cleverer than the eventual nude codes, swimsuit spreads and braindead Angelina Jolie movies would have people believe.

Lara solves puzzles. Her exotic surroundings are merely puzzles in three-dimensional disguise, and her famously flexible body is designed more as a universal tool for solving those puzzles than as a sex symbol. Running, jumping, climbing, diving, hanging, rolling, backflipping… these are fast and exciting moves, yes, but in Tomb Raider, they're also slow and deliberate methods for overcoming complex obstacles. The action-fused replacement for point-and-click inventory management.

See, in some ways, you were playing an old-school adventure game the whole time! And with all that strategic thinking, you don't have to feel so guilty about all that perverted leering.


4) BioShock

We don't feel like geniuses when playing BioShock. Deep down, the game is just another shooter with some mild RPG elements, and your trigger reflexes are put to a much greater test than your mental skills. Even the pipe-hacking "puzzles" are more like casual clickfests you'd expect to find pre-loaded on a Windows PC, right next to Minesweeper.

No, we feel like geniuses when discussing BioShock. While the core mechanics may be relatively basic and familiar, the narrative – as well as the ideas that the narrative confronts – are anything but. What other game could claim inspiration from sources as diverse as Doom and Atlas Shrugged? What other game could prompt arguments about postmodernism, capitalism and utopianism in the same breath as conversations about machine guns and health kits? What other game encourages us to write phrases like "subverts the genre" instead of "for fans of the genre"? What other game has a guide to the theory of Ayn Rand's Objectivism listed right next to a guide for bosses on GameFAQs?

BioShock is that rare interactive experience you can imagine being assigned on college campuses someday… and not only for courses in game design.


3) Pokémon

The Pokémon series is designed to be simplistic enough on the surface that even a small child could play it successfully. To the uninitiated, it appears to be nothing more than the most basic of turned-based RPGs. Pick your starter Pokémon, catch the first few Pokémon you encounter, give them four basic attacks, and grind your way to 8 gym badges and win the league championship through sheer brute force. But that's only the surface. Delve deeper, and you'll find a world of complex mathematics and strategy so deep it makes chess look like Hungry Hungry Hippos.


Above: Ever wondered how a Poke Ball works, exactly? Or you could just throw it and mash the buttons  

The sheer amount of data you need to memorize to battle competitively is staggering – there are 649 Pokémon, with 17 elemental types and 272 possible type combinations, 25 stat-determining Natures, over 500 moves… and the list doesn't stop there. The possibilities for training each Pokémon are practically endless, not to mention that each Pokémon needs to complement its team of six effectively. You need to be able to react to anything your opponent can throw at you too, which means you need to know every Pokémon's strengths and weaknesses, not just your own. Not only that, but so much of what it takes to train a Pokémon to its full potential is hidden within game mechanics that aren't directly visible within the game, like EVs and IVs. Secret knowledge makes us feel smugly superior, especially when it means a decisive victory.

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67 comments

  • JADENkOTOR - February 3, 2011 11:47 p.m.

    Braid makes you feel smart because it makes you think the puzzle you just solved was hard when it was actually quite easy. Its a nice feeling but not really challenging. Darksiders had some of the hardest puzzles EVER, and should be towards the top of the list
  • SCRubS77 - February 3, 2011 8:57 p.m.

    I thoroughly enjoy every game on the list, but Charlie, you nailed the exact reason I don`t play Pokemon. That is intimidating as hell. I barely have the time to play through the games I want, let alone devote that much time and brain-power to one game. Anyway, good work!
  • Spybreak8 - February 3, 2011 6:10 a.m.

    Well gotta respect RTS titles, strategy, tactics and counters all in real time. Starcraft II or Company of Heroes anyone?!
  • Imthedoctor - February 3, 2011 1:38 a.m.

    God of war's puzzles pissed me off. like..it would take me a week at a time to figure them out they were that subtle
  • waffman11 - February 2, 2011 11:32 p.m.

    ...Where's my DS and my calculator, I have the sudden urge to play Pokemon/
  • Im2awesome - February 2, 2011 7:14 p.m.

    Pokemon. Hell yes. I cant even begin to tell you how many times i've spent over a notebook building a team for hours, then getting onto the game and spending way more hours DOING it.
  • Gurkogg - February 2, 2011 12:33 p.m.

    I thought Planescape: Torment would make it on this list. It was definitely 10x more thought provoking than victorian literature. The concepts of reality being defined by our own perceptions and whatnot were awesome. Plus it expanded my vocabulary with all the big words I had to look up in the dictionary!
  • Logan2911 - February 2, 2011 6:26 a.m.

    What about Zelda & Darksiders those are the two games that made me fell like a genies
  • Tochy - February 1, 2011 11:59 p.m.

    @ Darkhawk correct
  • Darkhawk - February 1, 2011 11:35 p.m.

    Way to pick two of the most pretentious games ever in your list of "genius" games. As wonderful as Braid's puzzles were, and as fun as BioShock's gunplay could be, both those games are extraordinarily guilty of the "we must be so smart because we sound like it" phenomenon. Braid's obtuse story was self-indulgent and meaningless. And the fact that a game in which you can shoot bees out of your hand also includes references to Ayn Rand does not make it intelligent. Just because God of War has Greek gods in it, you wouldn't call it a history lesson, would you?
  • NightCrawler_358 - February 1, 2011 11:15 p.m.

    These games make me feel like a total idiot most of the time. Especially if I'm ever broken down to reading a guide to geet through it. But when i beat Portal all by myself, I was so full of myself, struttin around.
  • seanhayden - February 1, 2011 11:13 p.m.

    no phoenix wright?
  • Nap1400 - February 1, 2011 8:54 p.m.

    Does anyone even use that formula for Pokemon? I'll just keep covering the mic and mashing A, thank you very much.
  • Japanaman - February 1, 2011 7:40 p.m.

    The NES Sesame Street games make me feel like a genius.
  • Rattlehead - February 1, 2011 7:01 p.m.

    What, no Deus Ex?
  • oryandymackie - February 1, 2011 5:32 p.m.

    Try playing Modern Warfare 2 online. You'll definitely feel like a genius.
  • 123deckbox - February 1, 2011 5:15 p.m.

    At least Tomb Raider was put on there! That game had me frustrated to no end trying to figure puzzles out and really made me feel like a genius when they were solved.
  • mikeydo00 - February 1, 2011 3:04 p.m.

    Im going to show that math equation to my teacher and see if his almighty ass can figure it out
  • Ilyere - February 1, 2011 2:53 p.m.

    My goodness, that Pokemon formula is complicated! I'll just stick with the normal "Gotta catch 'em all!" thing.
  • philipshaw - February 1, 2011 12:29 p.m.

    Great article and there couldn't have been a more deserving No.1

Showing 1-20 of 67 comments

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