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The Sims 2 Pets review

AT A GLANCE
  • Build-a-pet workshop
  • True-to-life animal behavior
  • Womrats and werewolves
  • Lack of real new gameplay elements
  • No control over the beasts
  • Keeping track of pets AND kids

The fans that won't be satisfied, however, are those hungry for fresh gameplay. By adding entirely new sections to the Sims' world ala University and Nightlife, or incorporating a completely different way of life ala Open For Business, the previous packs have set the bar for expansion high - much too high for a cute and cuddly, but ultimately superficial, makeover like Pets to reach. Players looking for deeper control, for example, will be disappointed to find that they can't control Fluffy or Fido directly, but must influence them indirectly through reward and punishment.



More Info

Release date: Oct 17 2006 - PS2 (US)
Oct 20 2006 - PC, PS2, GameCube (UK)
Available Platforms: Wii, PC, PS2, GameCube, PSP, DS
Genre: Strategy
Published by: EA GAMES, Electronic Arts
Developed by: Maxis
ESRB Rating:
Teen: Crude Humor, Sexual Themes, Violence

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