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The Saboteur review

Killing Nazis has never been this frustratingly fun

In spite of the game’s many obvious shortcomings, we couldn’t help loving – or at least really, really liking – The Saboteur. The story is well-told and well-paced enough to make up for its predictability. The characters are admirable and lovable enough to forgive their awful accents. The style and setting are beautiful enough to hide the lack of depth. The gameplay is diverse and exciting enough to hide the lack of polish.

Still, you can’t finish The Saboteur without wondering if this is what developer Pandemic really intended their finished product to be. Throughout the game, we noticed sloppy glitches such as Sean’s head popping through a car roof, or a Nazi general randomly exploding after we walked by him. Seemingly important characters are introduced, then abandoned by the main story. The protagonist’s mysterious background is repeatedly mentioned, but never fully explored. The Achievement / Trophy for beating the game is called “The Legend Begins.” Heartbreaking.

If Pandemic hadn’t been closed by EA last month, would they have been given more time to transform The Saboteur into something amazing? Or given the chance to make an amazing sequel? We’ll never know. As far as swan songs go, though, The Saboteur is a high note.




More Info

GenreAction
Description

The Saboteur is a charming mess. Yes, the unpolished gameplay can be frustrating and, yes, the storytelling can be silly. But as soon as we drove through the gorgeously stylized Paris – then jumped out of our nitro-fueled racecar to snap a unsuspecting Nazi’s neck – we didn’t care anymore. For us, the good overwhelmed the bad.

PlatformPS3, PC, Xbox 360
US censor ratingMature
UK censor rating18+
Release date8 December 2009 (US), 4 December 2009 (UK)

ABOUT THE AUTHOR

I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!
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