The ports that had no right to work

But were miraculously great regardless

Game: Killer Instinct


Killer Instinct was originally a high end coin-op released as a hardware demo for the then in-development Nintendo 64. By its very nature a SNES conversion was going to be like squeezing an elephant into a shotglass without lube. The generational hardware upgrade between the 16-bit SNES and its 64-bit follow-up was a massively bigger one than we’d ever seen before, so to all intents and purposes the basic concept was similar to that of trying to get Burnout running on a Mega Drive. Donkey Kong Country might have already proved that the SNES could handle 3D rendered graphics, but Killer Instinct was a whole different state of affairs.


Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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