World of Warcraft has gathered eight million subscribers. Think of that number. Merely classifying eight million people as %26ldquo;subscribers%26rdquo; doesn%26rsquo;t seem to do them justice: 8,000,000 isn%26rsquo;t just a fanbase; it%26rsquo;s a nation.
An open-border policy has seen the MMORPG%26rsquo;s population swell in the two years it%26rsquo;s been online, placing it snugly in between Burundi (pop: 8,090,068) and Azerbaijan (pop: 7,961,619) in the world population charts. It%26rsquo;s now the 94th most populated place in the world, and the numbers are rising.
Of course, it%26rsquo;s not technically a country, but you try telling the people who regularly pledge allegiance to the Horde that they%26rsquo;re not part of a nation. Sure, there are no birth certificates, but Azeroth expands by roughly 406 people every hour, a stat that%26rsquo;ll have the hardiest inner-city pediatricians quaking in their boots.
We%26rsquo;re probably talking about one of the most middle-class countries of the world: having a powerful enough PC and a disposable income is a basic requirement of WoW citizenship.
With two million players in North America, more than one and a half million players in Europe, and more than three and a half million players in China, the Nation of Warcraft is a melting pot of capitalist and communist, the Alliance and the Horde of the real world.
Next time the government runs a census, fill the %26ldquo;race%26rdquo; box with Draenei, Dwarf, Gnome, Human, Night Elf, Blood Elf, Orc, Tauren, Troll or Undead. Be proud of who you are and where you come from. Unless you%26rsquo;re a Murloc, of course.
Five countries WoW pwns
Ireland - 4,062,235
New Zealand - 4,076,140
Denmark - 5,450,661
Israel - 6,352,117
Switzerland - 7,523,934
World of Warcraft - 8,000,000