Similar problems persist with the sound design, which inexplicably features constant gunshot and explosion noises amped up so high that you'll rarely catch any of the un-subtitled dialogue. This would be more forgivable if the developers would have performed the expected courtesy of having "speech" as separate volume slider in the options, but no such luck.
There are a ton of fine shooters hitting shelves this year that are good enough to go down in history. It would be a shame to waste your money paying full price for this heap, which instead takes history down with it.
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CreeplyTuna - March 22, 2010 1:08 a.m.