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The greatest multiplayer maps of all time

5. Facility | GoldenEye


Entry by Henry Gilbert, Associate Production Editor



Above: It doesn’t look any better bigger 

Pretend it’s 1997 and you were a foolish console gamer who never used a mouse outside of junior high Computer Lab. Only then will you understand just how f***ing crazy it was to play GoldenEye on the N64 and have a whole new world of FPS shootouts open up before you! All the maps were amazing landscapes for battle, with Temple and Complex being great places to have thousands of sorties, but the Facility was the best.


Above: A shitter in Facility, a shitter in Felicity

With its mix of vicinities - including bathrooms, vents, connected hallways, stairs and an underground testing area with slow to open doors - the varied sections made for some really diverse battles. And once all your friends memorized the lay of it, it made each battle a crazy race as each knew where to find the best gun, the best hiding place and the body armor. When it returned in a slightly better looking, legally actionable form as “Felicity” in Perfect Dark, GE’s pseudo-sequel, it remained a favorite for players who already knew it like the back of their hands. We can’t wait to run through it another thousand times when the PE remake hits XBLA in 2010.


Above: Facility, courtesy of the Source engine 


 

4. Tokay’s Tower | Quake II


Entry by Tyler Wilde, Features/Community Editor


Tokay’s Tower, which was introduced in a patch after Quake II’s release (does “q2-3.20-x86-full-ctf.exe” bring back any memories?), is a masterpiece of deathmatch map design. Its towers offer comfortable ledges from which to make rocket-rain, while its lower levels and chaingun-bearing underwater passage become clogged with super-frantic carnage. The landmark deathmatch map remains popular today, and has been remade in just about every modable game.


Above: If this doesn’t bring back fond memories, hop in a time machine, go back a few years before you were born, and convince your parents to hurry things the hell up 

Tokay’s Tower and the other multiplayer maps in the patch foreshadowed Quake III’s extreme multiplayer focus, as well as the general boom of multiplayer shooters, custom maps, and mods that continues today. Much is owed to Quake’s innovation. Also, remember the BFG?


Above: Hm, actually, it’s not quite as impressive as we remember it…


 

3. Twisted Meadows | WarCraft III


Entry by Matt Keast, Associate Editor, UK mag ports


Above: Many orcs, elves, and ghouls have fallen on these fields 

Maps in the fantastic RTS WarCraft III are rated for quality on the neutral buildings and creep camps they have. Creeps are WarCraft III's neutral faction – players spend part of every multiplayer match "creeping" which involves killing camps of creatures like ogres in order to farm experience and loot for heroes. Depending on the types of creeps and what they drop, certain races will have an advantage, which serves for a less desireable map.


Above: Night Elves can use their version of the barracks, the Ancient of War, to creep these camps early, but it can be risky if the enemy comes to harrass 

Twisted Meadows is a classic map because it has extremely well-balanced shops and creeps. The creeps are varied, with a nice placement pattern that allows for the right amount of unpredictability for where players will go creeping. This means that those creeping have multiple options for where to go, but not so many that a harrassing opponent can't find them.The creep camps also have a nice balance of items that don't favor any one race too much.


Above: The corner expansions can only be reached by flying, and the dragons must first be defeated, so it’s a late-game stealth tactic 

Here you’ll also find all of the important neutral buildings with none of the imbalanced ones: Goblin Merchants for item shopping, Goblin Labs for sneaky tactics, Mercenary camps for hiring special units, and a Tavern for hiring neutral heroes (allowing for greater variety of strategy). It doesn't have any health fountains, which favor the Orc race too much, and it doesn't have any weird mercenaries that are too powerful. Finally, its island expansions allow crafty players to fly units to covert gold mines. Twisted Meadows survives in the map pool to this day, in both 1v1 and 2v2 battles, and is often used in tournament play amongst the pros.

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81 comments

  • BaraChat - December 20, 2011 9:57 p.m.

    Very enjoyable read, even 2 years later. I think that's one article or "Top XX best YYYY" thingy you guys should update for 2011-2012, with he slew of FPS we had since that on was made. As always, keep up the great work fellas.
  • sveini22 - August 23, 2010 7:29 p.m.

    Estate FTW
  • MrQueenie - August 23, 2010 12:29 p.m.

    I remember Poisson from Call of Duty 3, spent hundreds of hours driving around on motorcycles, smoke bombing houses, and crawling around on the ground reviving people while avoiding being sniped by a one shot one kill Kar98k. I also vote for Azeroth in World Of Warcraft:)
  • greenjoker - August 19, 2010 11:43 a.m.

    nice article guys..A+...nice touch on keeping base on older games...i got to say that quake 3 arena level longest yard blew us away back in high school..good one too on the twisted metal 2 map...ah par
  • greenjoker - August 19, 2010 11:42 a.m.

    nice article guys..A+...nice touch on keeping base on older games...i got to say that quake 3 arena level longest yard blew my friends and i back in high school..good one too on the twisted metal 2 map...ah pari
  • inyoface024 - August 19, 2010 1:16 a.m.

    No killzone 2 radec academy? wtf?
  • GearsofRabies - August 11, 2010 11:02 p.m.

    Chris and Brett have exceptional taste in Multiplayer maps, some of you don't (i'm looking at you charlie).
  • og88 - February 8, 2010 4:44 p.m.

    guys i think u missed DE gael for UT 2004.
  • mckillustrator - February 2, 2010 3:51 p.m.

    how is lockout from halo 2 not on this list? i mean yeah i get it, this is gamesradars list and not mine, but seriously? that map is perfect. my fondest memories of playing any multiplayer game ever are from playing lockout.
  • darthtd - December 21, 2009 10:59 p.m.

    What about Half-Life Stalkyard?! JEEEEZZZ LOUISEEEE
  • LordGenki - December 15, 2009 5:30 a.m.

    You left out the single greatest deathmatch level ever created: Deck 16 from the Unreal series
  • Rorix - December 11, 2009 11:14 p.m.

    I dont like de_dust that much, it's too for campers, too easy to get a stalemate. Better dust2, or nuke.
  • AA95mp - December 11, 2009 9:42 p.m.

    @JohnRabbit agreed.
  • AA95mp - December 11, 2009 9:41 p.m.

    What about Hall of Giants for the original Unreal Tournament, that'll always be one of my favourite games.
  • grimv9 - December 11, 2009 3:48 a.m.

    In reply to Jonethe5ths post about custom maps. How bout the custom UT maps like Hell Bender Race variations I remember a time the servers were always full of those maps and very popular. My gripe on what was not added: What about the classic 2Fort map TF2 I think the name was different but quake was the game to have that exact general idea of that map. I believe it was a quake 2 custom map. So much death and doom! Oh and what about ctf facing worlds on UT 99 anyone remember that how crazy and amazing that map is?
  • Hellwolf - December 9, 2009 6:29 p.m.

    CRASH IS AWsome!!!
  • JohnRabbit - December 7, 2009 7:53 p.m.

    This entire list is negated by the fact that it contains no entries from the Unreal Tournament series. More specifically 'Facing Worlds' from Unreal Tournament 1. I have never spent more time in a single map.
  • B-12 - December 7, 2009 4:34 a.m.

    For the first year I had Halo I didn't play on anything but Blood Gultch. I love it even more so than Valhalla.
  • CAPST3R - December 6, 2009 7:33 p.m.

    i preferred backlot and crossfire on cod4. i understand that people like shipment and rust because of it's close-range, fast-paced action. but i prefer more ranged action. not sniping, but the ACR and M4A1 are both brilliant at range, and can target an enemy before you can get the scope up on any sniper. and rust is piss-annoying when those dual-shotgun-wielding cocks on MW2 start gunning. luckily, i'm smart enough to know that the M1014 is better than dual-wielded. people don't realise this, but IW balanced these pretty well aswell. the M1014 with the grip or FMJ, as far as i can tell, is actually the best shotgun, closely followed by the ranger with the FMJ. you can still fire 2 at once, but still have sleight of hand and FMJ.
  • oryandymackie - December 6, 2009 4:33 p.m.

    Damn....reading this article makes me wish I had Live. Even my mate, Mr Halo 3 "Stop killing me, I'm looking at the scenery!" (true statement) has it, and with a Fallout 3 nickname like Dora The Explorer he SURE doesn't deserve it. Blood Gulch (L).

Showing 1-20 of 81 comments

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