The Mob Wars part of the game takes place on a map of New York, divided into conquerable territories. As each turn begins, you'll draw a hand of cards that enable you to do things like bribe the police for protection, forge a truce with a rival or call in a hit on his turf to weaken its defense. You can then hire mobsters to defend your territories, play your cards and move your goons into unoccupied or rival turf.
If it's unoccupied, you'll get to engage in a little extortion by talking to a shopkeeper and convincing him to pay protection - usually by slapping him around a little or smashing up his shop. After he caves, you'll be able to stomp into the back-room racket and buy it out. Then you can mark off another territory that's paying tribute to the Corleones.
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iHalo - September 15, 2009 3:06 a.m.