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The games that shaped a generation: Xbox

24. Doom 3
idSoftware | Activision | 2005

The most famous first person shooter franchise of all time returned with a dark and jumpy sequel that fit perfectly on consoles

What made it so great?
Videogames don't often legitimately scare the crap out of us. The survival horror genre loves to build up a vague sense of despair and foreboding, but it's rare when something actually makes your heart leap right up your throat.

Doom 3 is one of the exceptions. The entire experience is carefully calculated to give you seizures, not goosebumps. Monsters here don't creep teasingly on the corners of the screen. They shove their hellishly mutated faces into yours at every possible opportunity and from every possible direction. Is it subtle? No. Is it eventually predictable? Yes. But like a great haunted house, the constant adrenaline rush is enough to keep you going.

Plus, the Xbox version wasn't a mindless port from the PC. Preceding the best parts of Gears and Crackdown, it added a sweet co-op mode that enabled you to play through modified single player levels with friends.



Get ready to play
The most infamous criticism leveled at Doom 3 is that you can't use a flashlight and weapon simultaneously. With so much darkness in the game, it can be a tad frustrating. Once you've learned to watch for your enemy's glowing eyes and to aim by the brief light of your muzzle flash, however, you'll appreciate how the design choice makes play even more nerve-wracking.

Been there, done that?
The equally anticipated shooter sequel Half-Life 2 didn't make the graphical transition from PC as nicely, but the legendary gameplay and physics survived.

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