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Double Fine Productions | Majesco Games | 2005
A madcap, offbeat world filled with madcap, offbeat characters, each with their own madcap, offbeat and really rather messed up minds to explore
What made it so great?
Psychonauts is clever. It's also funny - laugh out loud funny. Talking to a game's supporting cast normally consists of button-mashing through conversations as quickly as possible, but shooting the breeze with Psychonauts' adorably quirky - and gimpishly styled - bunch of misfits is an absolute joy, thanks to the comic brilliance of the dialogue.
Besides the entertaining psychobabble, the disturbed mindscapes that make up the game's levels are utterly original and blindingly fun to outsmart. It's food for your brain as well as lubrication for your laugh valve.
Get ready to play
A dip into Double Fine's finely-crafted funny farm might get you laughing, but that doesn't mean you'll be able to sail through like a lobotomised loon. Expect your thought box to be well tested.
Been there, done that?
If you like sampling the best ever games that failed to make any kind of impact in the charts, make sure you check out Ubisoft's Beyond Good & Evil. A dazzling adventure that spruces old school gaming traditions with some fresh ideas. And it sold miserably.