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Sept 17, 2007
Dr. Greg Zeschuk, co-founder and president of the mighty BioWare, is always a great interview. It immediately becomes clear as soon as he enters to room that he can't wait to sit down and have a good chat about Mass Effect and where it's going.
Would you say this is BioWare's most challenging game to date in terms of ambition and what you want to achieve with it?
Greg Zeschuk: Every time we do a new game we want to up the ante. Mass effect has probably covered more territory than any other game we've ever done. In terms of technology and design it's certainly been the most challenging. I'd sort of give a qualified "yes" on that.
Do you feel there's a lot of pressure on you to really deliver with the game?
Zeschuk: Yes, for a few reasons. One is time - we've spent a lot of time on this game. Second is that, along the way, we've picked up a lot in terms of awards, PR and expectations of the game. The third is down to our own desire to be successful and stamp our mark on the next-generation. There are already some great games out there and this is ours.
The menu clearly states there'll be downloadable content at some point. What can you tell us about that?
Zeschuk: It might do (laughs). We certainly have plans with what we want to create for downloadable content and we'll announce them around the time of launch. We have a long history with post release content. For us it's about value and fair trade. If you're going to pay us money we want you to get something that's really cool.
We've been working a lot on what kind of package we'll do. Downloadable content can really help and drive the longevity of a game so we'll be going aggressive on it.
So are we talking about extra missions?
Zeschuk: We haven't absolutely nailed down exactly what we're going to do. Our perspective on it is that the edges on Mass Effect are almost none-existent so you can continue to push. It could be a range of things.
It could be more content it could be new equipment or game features. We're really going to take some time and think about what we can do there.