That'll take awhile, though. You start out with enough cash to get an okay car that you can't afford to customize, or a not-so-okay car that you can tune up a bit. Not every game has to start you up with a garage full of luxury cars, but the dink-mobile you start with strips that sense of dangerous, James Dean-style cool that TFATF is all about. Then again, it also serves as a major incentive to upgrade your whip using an admirably vast customization system.
Some features are interesting: in particular the "semi-automatic" transmission option, in which you upshift manually, and the drift gauge, designed to help you slide sideways with the best of them. And the races that have you charging up and down mountains aren't something you see every day. But every little perk has something like ugly backgrounds or an uncustomizable soundtrack to counter it.