The crazy, creepy cast of Crackdown 2


After liberation by The Agency from the gangs that terrorized the streets of Pacific City, there was a time of prosperity.  However, the peace that the civilians enjoyed was short lived, as the outbreak of a  deadly virus ran rampant through the city. The populace was forced to retreat and hide. Some found safer grounds on the outskirts of Pacific City, creating makeshift encampments and dwellings. Still others sought shelter in The Cell fortresses and help the resistance as best they can.

They try to live life as normally as they can by day, retreating to their safe areas by night. The embattled population is learning to survive but their life is a drab shadow of what it used to be. Pacific City deserves better, not to subsist, but to thrive. These citizens need someone to truly come to their aid and save them from a life of danger, poverty and misery.

GR: What do civilians think of your Agent? Will they help or hinder him?

SI: The civilians, as always, are trapped in the middle of warring factions and are too wrapped up in their own survival to help or hinder.

GR: How will these random townsfolk be different from the random townsfolk in every other sandbox game?

SI: The inhabitants of the city are just that, inhabitants, not automatons. You see them live their life as best they can, trying to deal with the perils of the city in its current state. They paint a very vivid picture of life as well as react to all and every action of the player. We have created a very lush sense of life in the city and they are a major part of it.


GR: The city is caught in a struggle between the Agency, the Cell and the Freaks. What’s left for Peacekeepers to do?

SI: An awful lot! The Peacekeepers are no longer, like the civilians, bit part players in Crackdown 2; they are a very important resource that the Agent can call upon. We really have tried to expand the sense of the Agency’s power in Crackdown 2, and the Peacekeepers are a part of it. They are a resource that the Agent can utilize in a number of different ways.

GR: Do they have any weapons, powers, skills that the other groups don’t?

SI: They do indeed. They have access to the same weapons and equipment as the Agent, but they have new means to get around, and a much more active role in the game.

GR: Will we have to worry about the Peacekeepers, at all, or are they basically bullet fodder?

SI: The Peacekeepers are your back up. They are a part of your team - so ideally you, the Agent, should have to protect them. In certain circumstances, you must. 

Dec 22, 2009


  • FreekinIdiot - January 19, 2010 11:41 a.m.

    Two handed mini guns???? Sold
  • olliemcparland - January 6, 2010 9:01 p.m.

    crackdown is an awesome game but i never got around to completing it so ill probbably not buy crackdown 2
  • jackthemenace - December 26, 2009 4:12 p.m.

    this looks pretty damn cool, but is the art style always gonna have that blocky outline and weird 2003 style sqaushed face graphics? the outlines i like, but aren't the faces are a bit hard to deal with in a 2010 new-gen game...?
  • FamousMortimer - December 26, 2009 9:22 a.m.

    OK... game looks fun, but my suspension of disbelief apparently will be severely wounded. I didn't play the first game... but is there any reason the people can't leave a city infected with thousands of dangerous, bloodthirsty mutants? Why are they sticking around?
  • Persona - December 25, 2009 3:32 p.m.

    instead of "freaks", why not genetically engineered cannibal llamas with Pyrokinesis powers. I'm just saying it would make Crackdown seem alot more interesting ;)
  • jackfitz11 - December 24, 2009 5:47 p.m.

    To bad ODST already has the call on Reach beta. lawl
  • Hurricrane - December 24, 2009 3:28 p.m.

    I have to say I loved the 1st one, but will not be playing 2. Adding the whole Freak thing is a total turn-off. There are SOOO many games with a virus that turns people into zombie-esque things
  • rxb - December 24, 2009 12:17 p.m.

    I think Crackdown was a surprise hit. Because of the Halo 3 Beta people thought it would be poor but it wasnt. Im looking forward to this alot.
  • Dexsus - December 23, 2009 10:33 p.m.

    Hell. Yes. This is what I've been waiting for since I completed the first Crackdown. The gliding looks a bit iffy to me though.
  • Defguru7777 - December 23, 2009 9:32 p.m.

    Well, in the first Crackdown, Czernenko had some mutants in his lab that wandered around the Shai-Gen's district. So the Freaks are perfectly believable in Crackdown's universe. While I believe this game is different from Prototype, there is one gameplay element they lifted from it; gliding. In the trailer, the Agent's glide looked just like Alex's, but blue. But if it's fun, I won't mind.
  • Mirako - December 23, 2009 8:44 p.m.

    Annnd the fact that there is an infection spreading across the city mutating the civilian populace...
  • SausageLozenge - December 23, 2009 11:52 a.m.

    tight yo!
  • SumCallMeTalent - December 23, 2009 8:30 a.m.

    the only similarities between this and prototype is open world and super human character....gameplay is completely different
  • 4fromK - December 23, 2009 4:11 a.m.

    The whole "freaks" thing makes this game seem possible a little derivative of Prototype, albeit probably more fleshed out and with added depth.
  • Migglez - December 23, 2009 1:21 a.m.

    prototype was a good game so if it seems to hint like it im game for it
  • LoneWUNK - December 23, 2009 12:27 a.m.

    looks decent.. i quite liked the first even though i only bought it for the halo 3 beta, dunno about this whole zombie thing though its gonna get old soon
  • bron1417 - December 23, 2009 12:26 a.m.

    crackdown was an amazing game. i'm expecting more of the same from crackdown 2
  • jaws98 - December 22, 2009 11:54 p.m.

    Even if it is just like Prototype, I'll still buy it for the cooperative play,
  • Yeager1122 - December 22, 2009 11:29 p.m.

    I really have to finish the first one this one looks great.
  • WeaselWithAGun - December 22, 2009 10 p.m.

    I'm gettin a Prototype mojo from this game.

Showing 1-20 of 21 comments

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