“Instants” are similar to Sorcery cards when it comes to their ultimate effect, but Instants can be played at any time during the game, whereas Sorceries can only be cast during your own turn. In our Zelda set, both Sorceries and Instants pull from abilities Link gains throughout the game.
“Enchantment” cards are placed on the battlefield as if they were creatures, but represent spells instead of living beings. Unlike the fire-and-forget Sorcery cards, Enchantment effects last until the card is removed from play. Here, they’re mostly the spells Link learns in Zelda II, plus a couple of extras that fit the bill.
Last page: The distinct Lands of Zelda II, plus a super-powerful Planeswalker!