Metroid Prime

The regular game: Luscious first-person adventure that finally made you feel like a lone bounty hunter marooned on a deadly planet. The whole world is your playground, which sadly must include some kind of water area.

The water level: Fugly, dark and downright troublesome. As with most Metroid games you eventually find gear that lets you move through water as if it doesn’t exist, but until then you have to trudge near-blindly through a submerged spaceship while enemies knock you off any platform you manage to find.
Above: Keep in mind this is WITH the suit that lets you move normally
Sonic the Hedgehog series

The regular games: Run right really fast.

The water levels: Bring Sonic to a screeching halt and force you to breathe scattered air bubbles to stay alive, completely ruining the breakneck pace of the entire series.
Above: The music more than makes up for it though
When you build a franchise around speed, you need to stick to it. We suppose the idea was to take speed away just long enough to make us miss it, but if that’s the case, it backfired horribly. Plunging us into dreary levels devoid of any sense of acceleration or the rush of a good loop de loop only makes want one thing – to stop playing. And that’s pretty much how we feel about water levels in general.
Oct 7, 2009

Top 7… worst parts of the best games
The most criminal imperfections of all time
Facts about… the ice world
It floats in water
Nintendo’s most failingest peripherals
Each and every one will (not) change the way we play games
Facebook
N4G




















Chaoscoolperson - September 21, 2010 9:50 p.m.