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God of War clone? Yes, but it’s testament to the efforts of Dead Space developer Visceral Games who have managed to come up with a game that plays almost identically to Kratos’s adventures. Be evil and slaughter people with Dante’s scythe or absolve your foes with the visually impressive power of the cross (read: rapid fire projectile attack). The bosses are just as big and compelling as anything God of War has thrown at you too.
More of the same. But when the definition of 'same' is brutalising zombies, then it's really no bad thing. Especially when moose heads and wheelchairs with mounted machine guns have found their way on to the lengthy list of makeshift killamajigs. Also new for the sequel is multiplayer, with various modes packaged in a Gladiator-style TV show called Terror is Reality. Think prime-time, arena-based TV spectacle, but with zombies, motorbikes and chainsaws. It's pretty hard to fault the concept. Let's hope the execution can live up to the promise. And that the save system is a little more considerate. And that we don't have to use a transceiver.
How the hell did Isaac survive the first game’s shocker of an ending? That question alone has us anticipating the arrival of Dead Space 2 later this year (and hopefully not in 2011). We also can’t wait to see how the alien-zombie Necromorphs manage to return from supposed defeat. Or how much horror you’ll be forced to witness when their feeding ground is a crowded space station and not an already abandoned ship. Or, most importantly, how you’ll dismember them into a thousand gory shreds this time around. Anti-gravity lawnmower, anyone?
The prospect of returning to Albion as the offspring of our hero in the previous game (thanks to transferable save data) is a tantalising one indeed. We just hope our new character doesn't inherit their father's pie-loving physique straight off the bat. The storyline sounds typically ambitious, with promises of revolution, ruling and rebuffing foreign forces emerging as the core themes. And, of course, moral conundrums will again shape and define your hero. Thanks to the whole getting-to-be-a-monarch thing, we're looking forward to being proper king-sized evil bastards this time around. Lionhead's currently working on two new Fable III videos that it plans to release next month, so expect more revelations then.
Or ‘the one that’s got Hideo Kojima’s fingers stuck in its extremely exciting pie’. If you’ve never been a fan of Castlevania’s super emo, gothy ways, then this could finally be the game to convince you. With the Metal Gear man involved, expect loads of incredible set pieces punctuated by brilliant boss battles. The game also has a massive crush on Shadow of the Colossus, with many of the baddies set to rival the scale of that masterpiece’s towering titans. This could be a megaton release.
More Raiden! Yay? Regardless of what you think about Metal Gear’s half boy band wannabe/half deadly cyborg, the prospect of Hideo Kojima producing a balls-out action game is damn exciting. Details are thin on the ground at the moment, but we expect Rising will ditch much of MGS4’s stealth in favour of combat. The story will likely be a prequel, filling in the blanks on how Raiden ending up becoming the tragic ninja figure seen in Guns of the Patriots. Let’s just hope for less talking and more slicing men in half with a razor sharp katana.
Level 5 are blazing a trail for the RPG genre by continuously delivering cute, comprehensive and ultimately fun games with the Dragon Quest series and this DS only title looks set to further strengthen their position. The stunning title has already sold over two million copies in Japan alone and we can’t wait to get our hands on the western version, if not to lose ourselves in it for 100+ hours.
Hard to believe the original’s three years old at this point, huh? The snow-covered, bug-infested landscapes of the first have melted away, revealing lush tropical areas and a whole mess of human factions fighting over limited resources. Also gone is the character-driven story from the first entry, which has been replaced with a create-a-character everyman and four-player co-op. Despite all these drastic changes, you can still count on absurdly large boss battles, chest-caving explosions and some of the coolest, most varied multiplayer out there.
This is it – the Gran daddy. It's been years and years in development, during which time we've had several prologue guises, all in preparation for the main event that simply has to be amazing – Gran Turismo 5. Expect the finest physics and best-looking cars you've ever seen, all in stunning HD. It's got a lot to live up to with Forza 3 sitting smugly on the winner's podium, but we wouldn't bet against GT knocking it flat onto its arse. IF it ever actually arrives, that is.
One of the most balls-out nasty racing experiences of last year’s E3 brought to you by… Disney Interactive? Shouldn’t come as a surprise to anybody who played Black Rock Studios' previous racer, 2007’s stellar Pure. Instead of goofy banana peels and other silly kart-style weapons, Split/Second uses areas in the environment as the weapons themselves. Stunts and precision driving build up a “Powerplay” meter that lets you detonate or destroy entire sections of the track. Plus, it requires a helluva lot more timing and skill than your everyday homing missile, making for an altogether fresh take for one of the best looking racing games we’ve ever seen. Wonderfully nasty business!
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