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Amazingly, Alan Wake is out this May. According to Matias Myllyrinne, boss at the developer Remedy, it was finished in August 09 - and since then they've been applying 'polish.' What we have seen (a concerned looking fellow walking around a mysterious rural town with a ghost-killing flashlight) looks intriguing enough to keep our interest at fever pitch. If what we played at E3 persists throughout the experience, Silent Hill could be in real trouble.
After an impressive and beautiful outing on PS3, the Valkyria Chronicles series is heading to PSP. The art style and battle system of this real time/turn-based strategy title remains intact, and there will be Wi-Fi multiplayer to look forward to. There's a 100MB downloadable demo available here if your Japanese is up to scratch. If not, you'll just have to wait until the summer for a Western release.
With the story set between the Prince's drastic transitional period between Sands of Time and Warrior Within, we guess this newest version of Ubisoft's Prince is going to be half effeminate hero, half Mr Grumpy Pants. Which could be a perfect balance. Time powers look set to make a return and we're hoping the move back along the series' timeline will also see a shift away from the QTE heavy acrobatics seen in 2008's Prince of Persia.
Many open-world games drop the ball by not giving you enough to do within the free-form sandbox. From what we’ve seen of Just Cause 2, it has beaten that problem into paste with fighter jets, parachutes, grappling hooks and fricken’ propane tanks you can ride like missiles. Any game that lets you dangle from a helicopter while simultaneously using a giant statue’s head as a wrecking ball gets our destructo-glands secreting.
A modern day RPG? Yes please. Sega’s anti-beardy title slaps you in the middle of a present day spy conspiracy in the shoes of secret agent Michael Thornton. You’ll mould him into your very own hero by improving certain skills such as shooting, stealth or even train him up to be whizz with deadly gadgets. It’s this freeform approach that whets our appetite for some sterling espionage action in 2010.
Bigger and better is the modus operandi from Ruffian Games, who took over development duties from Realtime Worlds for the follow-up to one of 2007's most unexpected - but certainly worthy - hits. Bigger means taller buildings to boing over, more outlandish weapons, co-op for up to four players, the addition of super-powered multiplayer modes and the introduction of terrorists and mutants to the Pacific City populace. Better means, well, that the game is going to be better than the first. If it lives up to the bigger and better promise, then Crackdown 2 should be pretty frickin' sweet.
The first gave us pioneering freedom of player choice and a medium-changing blend of FPS and RPG gameplay. The second game was good, but is much maligned by fans for dumbing down its predecessor’s extensive depth. The third? We’re quietly hopeful. While many are already up in arms about “flavour of the month” additions like regen health and a cover system, developer Eidos Montreal is adamant Deus Ex 3 will stay close to the spirit of the original. That means high-brow cyberpunk, player-driven narrative and action, and stacks of replay value. If that promise is fulfilled, Deus Ex 3 will be a very big deal indeed.
PSP's got a few Metal Gear titles already, but this is the first one that Hideo Kojima has directed fully. That means this is the real deal, and with Snake/Big Boss in it for what must surely be the last time (yeah, right) to continue the story from where MGS3 left off, there's every reason to believe this will be another classic. Check out the demo on PSN right now.
After Suda 51’s batshit explosion of ultraviolent punk sold adequately at best on Wii (due to audience problems that have since only exacerbated) we thought it was all over for mass-wanking otaku Travis Touchdown. Mercifully, he’s getting another crack, and it looks to be even more satisfying than his first. NMH2 looks to take everything that forged our obsessive love of the first game and crank it up to frankly silly levels. 50 more assassins. Dual-wielded beam katanas. New playable characters. NES-style 8-bit minigames. It makes no sense, but it makes total sense at the same time. We can’t wait.
256 players in one virtual battlefield sounds like a fuster-cluck to us, but early impressions suggest Sony’s ambitious online FPS will be as thrilling as it’ll be chaotic. With three factions to choose from, a real-time shift in domination and the chance to command your own squad, MAG is certainly going to be a break from the norm where shooters are concerned. We’ll have the full review very soon, so keep ‘em peeled.
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