Sport & Auto
- About Future
- Digital Future
- Cookies Policy
- Terms & Conditions
- Investor Relations
- Contact Future
The big question about the mysterious Fallout: New Vegas is: What kind of game is it? The first two Fallouts were deep, turn-based, PC role-playing games. But Fallout 3’s RPG skeleton supported a body that bulged with green, mutated first-person shooter muscles. To make matters murkier, Fallout 4 is still on the way and there may be an MMO someday as well. So we’re confused, but still excited.
Why? Because whatever form it takes, New Vegas is being developed by Obsidian, which employs many of the folks who actually invented the Fallout franchise and/or worked on the canceled “Van Buren” (code name), which would have been Fallout 3 if not for boring business reasons we won’t go into here. Simply put, nobody has better odds of nailing this thing.
Our money’s on Fallout: New Vegas having the look and intensity of Fallout 3, but blending in more of the original games’ deeper RPG stylings and an irradiated American southwest setting. We’ll almost certainly tear up a post-bombs-away Las Vegas (hopefully with a full party), but Van Buren explored everything from Hoover Dam to the Grand Canyon, so New Vegas could too. All this makes New Vegas a very safe bet.
Remember that Heavy Rain tech demo with the pissed-off French chick? That was all the way back at E3 2006. Since then, anticipation around David Cage's latest project has become dangerously swollen and is nearing bursting point. Admittedly, the anticipation is evenly split between curiosity-based anticipation and excitement-based anticipation, but either way a lot of expectant eyes are going to be on Heavy Rain when it's finally released next month.
We've had an early version in the office for a while. And it's definitely... different. From the opening sequences we've sampled, it's safe to say that it's pretty incomparable to anything else we've ever played. Certainly we can't remember having to button press our way through a man's morning ablutions before. Pretty unusual, right? It's going to split opinion in the same way as Cage's previous bizzaro offering, Fahrenheit/Indigo Prophecy, but its unconventional approach to game design is guaranteed to be talked about for years to come.
Last January, we chose BioShock 2 as the most anticipated game of 2009. The original was so unusual, so unconventional and so unbelievably good – while the mystery surrounding its follow-up was still so maddeningly complete – that we couldn’t stop thinking or dreaming about what a sequel might entail. One year later, our enthusiasm has dampened… but not by much. We’re skeptical of the new multiplayer, but after playing at least half of the single-player campaign, we’re convinced what really matters about this franchise – the darkly moral story, the wonderfully bizarre weapons, the spectacularly realized underwater setting – has been very well repeated in Rapture Redux.
Some stuff, in fact, is much better. Suggesting so in 2009 might have been labeled heresy; in 2010, however, we know that the superpowered, super-aggressive Big Sisters are by far the most terrifying BioShock enemies you’ve ever faced. We know your Big Daddy protagonist’s drill dash is easily one of the most satisfying, and gory, attacks. We know the underwater exploration sequences are the most eerily gorgeous areas of either game. Of course, we haven’t reached the inevitable twist yet… or the inevitably dramatic final act. This is BioShock, after all, and what really has us excited for next month’s release is everything we still don’t know.
The long-awaited first current-gen Final Fantasy! All the hopes of countless PS3-owning RPG fans are riding on this one, and we’ve certainly waited long enough. Although we’ve heard a lot about the futuristic worlds of Cocoon and Pulse and met its cast of heroes (we’re in love with protagonist Lightning already), much of FFXIII is still shrouded in mystery even years after its initial announcement, which only heightens our anticipation to finally, at long last, watch its secrets unfold before us.
Since its December 2009 release in Japan, the internet has been atwitter with FFXIII’s polarizing design. Opinions range from “Where are the towns?!?!? Too linear!!! This isn’t an RPG WTF!!!” to “No towns? Awesome, I can buy everything I need at any save point without talking to 50 dumb NPCs!! It’s so focused and streamlined.” All this passionate debate just makes us even more excited to play the game ourselves and form our own opinions.
Call of Juarez, Gun and the original Red Dead Revolver especially have done more justice to the mythology of the American frontier than cinema in the last decade, and the medium of videogames, well, ever. Admittedly, the genre is a hard sell to gamers weaned on BFGs and Spartan Lasers, but if you’re willing to dive into this gorgeously unique setting, you’ll find one of the grittiest, most violent, and all around badass epics ever to mosey onto consoles.
Rooted in Rockstar’s own GTA IV, Redemption is massive. Don’t let the sprawling serenity of an unconquered prairie fool you into thinking you’re in for a soothing experience. Playing as former outlaw John Marston, you’ll find no shortage of strife throughout the various towns. But it’s the spaces in between could end up defining the game, playing host to vicious robbers, brutal hangings and over 40 animals who may want to kill you (Liberty City with bears!) Halo, Killzone, Gears of War - them thar games are for boys. Red Dead Redemption? Well, now, that’s a game fit for a Man!