What do Trespasser and GamesRadar have in common? They both force you to look at boobs! LOLOLLOL! Your life meter takes the form of a heart tattooed on a giant set of first-person gazzungas. If the game had anything else worth noting, which coincidentally it does not, it wouldn’t matter. Also like GR, “BOOBZ” will be the only thing anyone remembers. *cue tiniest violin*
Doom not only made you the life bar, it was pretty much the only glimpse gamers got of the nameless space marine. His bloody dishevelment made low health situations feel all the more dire. And by creating viewable physical consequences to poor play and decision making, the bond it assuredly reinforced the bond between player and protagonist. You are bleeding, and it’s YOUR fault, mister! And yes, I’m aware Wolfenstein 3D did it first, but Doom sprites were easier to find. So please enjoy some lovely GIF action:
You can’t argue that it’s probably the most iconic life bar in the medium, but not the most creative, you say? Poppycock! Hearts in Zelda imply so very many things, and often times speak something unique about every player. Sure, they give you more life (durr!) however, they can also mark progression as well.
Zelda’s heart meter is capable of indicating how many dungeons a fastidious player has beaten, while people who get up to twenty can wear them proudly as badges of exploratory honor. Hell, deep Zelda nerds can probably look at a single inventory screen and judge exactly where Link is in the game based solely on aspects of the heart collection. So who cares if they’re responsible for one of gaming’s most annoying noises?! More hearts is more gooder!
Okay, the life bars in Mega Man may not be all that creative even though, visually, they’re damn near perfection. This is different. Years after we’ve all played every NES game to death, people are still unearthing shit about the game. Oh, you think you’ve learned every boss pattern? Well, some dude named MrL1193 discovered this mind-blowing fact about Bright Man just a mere matter of months ago: the secret is in his health bar.
As it turns out, Bright Man uses his cheap ass Flash Stopper according to specific levels in his health. Even without knowledge of his weaknesses, it’d only take a bit of simple math and timing to conceivably defeat him without ever getting attacked by his signature move. So… it stands to reason this pattern probably isn’t exclusive to a single Mega Man boss, right? We’ll leave that to somebody with a lot more time on their hands.
Aug 17, 2010
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