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Deserved a comic because: Dead Space (the game) was written by Antony Johnston, hotshot videogames scriptwriter whose day job just happens to be as one of the strongest authors in comics today. Johnston-penned titles any comics fan ought to peep include Queen and Country, Wasteland and Alan Moore's The Courtyard. Point being, Dead Space was comics-ready before it went gold.
Made the transition by: Putting a bunch more money in Johnston's PayPal and sending him an email reading, “moar storiez kplzthxbye.” As is the way business is conducted in the upper echelons of the geek-media world.
Why'd it work? Dead Space is a story that'll get as big as its author is allowed to grow it. With the original game forming the third part of a trilogy of stories begun by the comic and continued by the direct-to-dvd Dead Space: Extraction, the series has plenty of content, some more interactive than the rest. If it keeps us in installments as fresh and chilling as the first game, we're all for it.
Above: And thus Dead Space 2 was born
Deserved a comic because: LucasArts doesn't write Indiana Jones stories about just any old thing: even the misguided fourth movie was built on a base of solid research and adorably crackpot theories. For the first standalone Indy game, every effort was made to provide the hero with a story just as intricate as those of the movies. Why not relive it in a medium where you can stop and savor the details, instead of wondering which pixel to click to open the secret door?
Above: “And I didn't need to look at an FAQ, either!”
Made the transition by: Shoehorning an entire game's worth of plot into a four-issue miniseries overseen by the game's writers, released even as the game was still in development and yet managing to avoid substantial spoilers for the puzzles ahead.
Why'd it work? While the movies' Indiana Jones is a square-jawed ass-kicker of a fellow, the Indy of the games often comes across as a Threepwood-esque dope... not helped by lengthy spells of looking blankly out at the player while they work out his next move. The Fate of Atlantis comic restored the movies' cracking (ahem) pace, leaving the slower, puzzlier sequences for players to ponder over.
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