Tekken 6

  • Fast and furious fighting
  • Rage gauge is good equalizer
  • New characters are cool
  • Design is archaic in 2009
  • Starting to become bloated
  • Lame brawler mode

Kicks and punches

Hammering the attack buttons like a woodpecker on Red Bull still allows noobs to pull off some flashy moves, but the real fun begins when you try to learn to play it properly, and the roster overkill is a barrier to that.

That’s not really a flaw, but a fact that needs to be drawn to your attention. However, the game is far more culpable in how it might cheese off the long-term Tekken fan. The ability to juggle your opponent in mid-air with a combo has been cranked up a notch, and while the player on the receiving end can always counter, it can make for a frustrating experience, particularly if a skilled player takes you all the way to the wall, taking off as much as half of your energy in a matter of seconds.

Luckily, struggling players will always have a chance. The all-new Rage Meter significantly increases the player’s attacking prowess once their lifebar dips below 5%, making for some frantic finales and tremendous turnarounds. It originally proved a controversial addition in the arcades, but after being toned down in the Bloodline Rebellion revision is an intriguing tactical addition, and even if you disagree, you can always fiddle around in the customization mode.

The balance between the characters is variable, as it is in all fighting games, but the difference between best and worst is smaller and more surmountable than in Street Fighter IV. You can’t just fall back on old favorites, either; the fighters who have survived the cut from Tekken 5 have, in some cases, changed dramatically. Take perennial fan favorite Yoshimitsu. In storyline terms, Yosh comes to realize that his famed energy sword is losing power and seals it away. Stripped of his iconic blade, he becomes trickier to master – certainly not for beginners.

The new additions to the series are a fairly likeable bunch. Bob is an American karate artist of some renown who went into hiding after a succession of defeats to larger opponents. He re-emerges now, proudly displaying his new, morbidly obese physique – all that blubber, you see, will allow him to go toe-to-toe with the bulkiest. (Or at least, that’s his story.) He’s Tekken’s equivalent to SFIV’s Rufus – not much to look at, but deceptively agile.

Although Tekken’s true appeal is in multiplayer, there are plenty of single-player options to keep you going. The arcade mode is brief and is once again blighted with a final boss as cheap as Seth from SF IV, but is redeemed by a clever ranking system that allows you to earn promotion, ensuring that you always have an achievable goal. Throughout the single-player modes, Tekken 6 remembers your win/loss record for each character and displays it underneath your lifebar. Hardly unique amongst fighting games, but its prominent placing on the screen does help spur you on.

Not so successful, however, is the dire ‘Scenario’ mode, which whisks the crew from their one-vs-one comfort zone into the unfamiliar territory of a scrolling beat-‘em-up. It’s disastrous, riddled with rigid controls, uninspired enemies and boring bosses. Trying to squeeze some fun out of it is like trying to squeeze an egg out of a badger. Just ignore it. It might go away.

Is it better than…

Street Fighter IV? Uh, no. Not by a long shot, we’re afraid. While Tekken keeps going for the “more is more” approach, Street Fighter wisely went for less in many ways, and came out with a leaner fighter that reinvigorated the franchise. In fact, Tekken could take some lessons from Ryu and crew when it comes to developing the next installment.

BlazBlue: Calamity Trigger? Again, no, but it’s not really worse either. Both are similar in that they aren’t shy of incorporating ridiculous elements into their action, although BlazBlue definitely wins the arms race through pure, eye-exploding craziness. Still Tekken 6 wins out in the roster department, and has the benefit of established characters that a huge fanbase has loved for years.

SoulCalibur IV? Sorry, but nope. SoulCalibur has always been Namco’s favorite scrappy child, with its gorgeous visuals and nifty weapon-based combat. It’s managed to remain relatively lean in the characters and moves department, and so benefits for a greater array of truly unique-feeling fighters. Plus its core combat mechanics are just tighter and better balanced.

Tekken 6 reveals its thrills and spills far more readily than its nearest 3D competitors, but ultimately it’s a shallower experience. It shows reluctance to move with the times, but it still offers a massive amount of characters and combos to master, and will surely keep hardcore fighting fans busy for a long time.

Finally, as a bonus, here's our Tekken fashion video, showcasing one of the game's unnecessary, yet time-wastingly fun additions, the costume editor:

Oct 27, 2009

More Info

Release date: Nov 24 2009 - PSP
Oct 27 2009 - PS3, Xbox 360 (US)
Dec 11 2009 - PSP
Oct 30 2009 - PS3, Xbox 360 (UK)
Available Platforms: PSP, PS3, Xbox 360
Genre: Fighting
Published by: Namco Bandai
Developed by: Namco Bandai
ESRB Rating:
Teen: Alcohol Reference, Crude Humor, Suggestive Themes, Violence, Mild Language
PEGI Rating:

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  • MerylsHers12 - January 8, 2014 5:08 a.m.

    Hi :) you may not know but the full version of the game Teeken 6 is available on the PC Play Game Hacker made ​​available to us by the manager who retrieve the game LINK: here you can see the effect of such a manager:
  • bluepineapple - March 18, 2013 7:23 a.m.

    I actually thought the game was crap. Worse in the series.
  • TRAVthe3RD - November 27, 2009 3:52 p.m.

    god dam i hate azazel so much.. mega rage if your a tekken newcomer
  • maddmadAt0m - November 1, 2009 2:09 p.m.

    and i if doa 5 has jiggling middle eastern chick in a head scarf, i'm sooo buying that to. now thatz y i have 2 mads in user-name :P
  • maddmadAt0m - November 1, 2009 2:05 p.m.

    i am sooo gonna get this game for alisa & zafina. middle eastern women are hot, even when wearing head-scarfs :P
  • MagicalSarai - October 28, 2009 5:51 p.m.

    Holy typos and errors, crumbdunky! On the whole which game is better thing: Aside from Star Wars characters appearing in SC4 (which I loved) it was still a fantastic fighting machine! The controls and gameplay mechanics were excellent... whether you can take it seriously or not doesn't matter. The fact still remains that Namco made a great fighter. BlazBlue is also quite extraordinary! If Tekken6 isn't better than them... I don't really want to waste my time with it, but I'm not a fan of the Tekken series either.
  • crumbdunky - October 28, 2009 3:07 p.m.

    Van't agree with SF4 and SC4 being better than NN VR. Not at all-SF2THGR is a better SP ame than SF4 for a start and SF4 is RUINED by those useless focus moves,imo, and don'yt startm me on Sould Calibur 4-after the Darthj , Yoda nd generic crew cut guy from TFU appeared wrecking the whole thing for sales I couldn't take it seriously anymore whatsoever. VV is the best of the three and yet you think it suffers because it's a new IP? What a crime not already having a fanbase is! I've never heard anything so mental in my life-it's never as if there's not enough people to play with is it? So why is Tekken's fanmbase a bad thing if someone wants to compare BB and T6? AAAAND BB looks better, has more intriguely balanced fighters(even if the roster is small it's also faultless AND the UK version will be getting more fighters in any case and no doubt they'll be available as DLC in the US at some point as well. Honestly, I'd pick a new vibrant game in BB over the incredibly overated SF4 any day of the week.THat's without "Kendiots" & spamming hads online!
  • WaffleLeech - October 27, 2009 11:17 p.m.

    Seems like a solid fighter, I'll have to try this when I'm finished with BlazBlue.
  • WaffleLeech - October 27, 2009 11:17 p.m.

    Seems like a solid fighter, I'll have to try this when I'm finished with BlazBlue.