Google+

Featured Xbox Live Arcade Stories

All Xbox Live Arcade articles on GamesRadar

    • Loading...

      Rub3z SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
    • Loading...

      awesomesauce I got into the beta of this game. It was pretty neat.
    • Loading...

    • Loading...

      LoneFullmetal7 Get ready for Kinect Instinct!
    • Loading...

      shawksta
      Killer instinct is one hell of a game to have memories with, Ultra Combo-ing the living crap out of each [...]
      Killer instinct is one hell of a game to have memories with, Ultra Combo-ing the living crap out of each other, the music, the way the announcer says galcius's name, it was fun times man. With that said, this news should excite people though the most imminent and obvious is the HD re-release, and pretty much it's purpose is more likely to get people ready for KI3 Can this finally mean Microsoft is letting Rare Free from their Kinect shackles to do what they do best, or will we be greeted with the sinister "Killer Instinct:Nuts n Bolts"
    • Loading...

      JayQ
      Rare will probably have nothing to do with this or KI3 if it ever get's made and if this is [...]
      Rare will probably have nothing to do with this or KI3 if it ever get's made and if this is a HD remastered version for XBLA it would more than likely be a test to see if it sells enough to justify KI3 which I honestly doubt it will.
    • Loading...

    • Loading...

      Kariodude
      There are several points in this review that made me think "wait what?" so I'm going to do a lengthy [...]
      There are several points in this review that made me think "wait what?" so I'm going to do a lengthy breakdown. Enjoy! "Strangely, there’s no difficulty select--Blitz determines a challenge level for you, and you’re at its mercy if that song is brutally demanding." Yes and the songs range from easy to difficult so...why is this a bad thing? "Blitz doesn’t necessarily penalize you for this, since instead of chained note combos, it values the amount of notes played before seemingly random intervals." You don't get points for notes you don't play. That's penalization enough for a game where you're trying to get high scores. Also, these "random intervals" aren't random. If you play a song twice in a row you'll notice they are in the same place. They are calculated in the game (like most things are) to work with the song you're playing. The intervals are all long enough for you to get the multiplier up on all of the available instruments. That's the whole points of these intervals. "There seems to be no strategy to prepping for these mid-song assessments...you’ll be scrambling at the last second to meet your note quota." There is a feeling of scrambling when you see the indicator in the distance, but you can always look at the multipliers and know which ones need your attention throughout the entire song. "Take Amplitude: instead of Blitz’s mundane cruises through uninteresting cityscapes in every single song, Amplitude gave you psychedelic visuals and clips from music videos" The real focus is on the instrument lanes. Yes, there's a cityscape, but I hardly ever stop to enjoy the cars and buildings because I'm playing the game. With thousands of songs available, it's a little silly to expect songs to have unique visuals. It's just not possible. "Blitz places little emphasis on whether or not you’re doing well, and just plays the music for you." This point seemed especially odd to me. I don't know if you'd changed the settings beforehand or something, but the game and audio absolutely put emphasis on whether you're doing well. If you miss a bunch of notes, they get faded out and the song sounds weird. When you're doing well, you can hear it in how much clearer that instrument sounds. "you’ll often be forced to farm coins just to compete with your buddy’s scores." I've never felt that way. The coins I use in contrast with the coins I naturally earn on each song have been fairly balanced. Plus I set up a bunch of challenges on Facebook and I've never run out of coins. I've played about 45 songs so far and not once has it felt like I'm grinding nor have I run out of coins. "But without a full-fledged campaign or multiplayer progression, chasing high scores on the Blitz leaderboards can’t help but feel a bit hollow." I don't know how a campaign would help the game. If I recall, we all agreed these music games didn't need a campaign after the horrible "stories" they tried putting in the Guitar Hero games. As for multiplayer, I don't even know how that would work. Competitive would be pointless since we have leaderboards and cooperative would just be a mess of confusion. "Although the premise is good, it ultimately falls short" I'm enjoying the game more than I thought I would and I honestly can't pick out anything I dislike about it. It's a great premise and it far exceeds my expectations. I hope everyone at least gives the demo a try. I know my friends and I all love it.
    • Loading...

      Darkhawk
      "Blitz places little emphasis on whether or not you’re doing well, and just plays the music for you." I think [...]
      "Blitz places little emphasis on whether or not you’re doing well, and just plays the music for you." I think I speak for most of us when I declare an official WTF on this one. Why would they change the formula that worked so well for Frequency, Amplitude, and even Rock Band Unplugged? Fission mailed, Harmonix. Fission mailed.
    • Loading...

      colinlake
      On the forums they said that "If you play well, the track you are playing is louder than the others. [...]
      On the forums they said that "If you play well, the track you are playing is louder than the others. If you miss notes the volume of that track drops way down, and we play miss noises." http://www.rockband.com/forums/showthread.php?t=228162&p=4705880&viewfull=1#post4705880
    • Loading...

    • Loading...

      Y2Ken
      Watched a Quick Look of it and went and bought it immediately yesterday. I am incredibly happy with my purchase, [...]
      Watched a Quick Look of it and went and bought it immediately yesterday. I am incredibly happy with my purchase, fantastic fun. It's hard though - I'm only making it to the second area so far after 3-5 hours played and the enemies (and especially hazards) there are noticeably harder to deal with.
    • Loading...

      Fuzunga Is there a reason I should buy this? I have the demo and it seems like free, endless entertainment.
    • Loading...

      R_U_Guys_From_British
      Well, I'm guessing the demo only allows a level or two set in the mine template. Whilst the levels you [...]
      Well, I'm guessing the demo only allows a level or two set in the mine template. Whilst the levels you get might be infinite there are other areas in the game with new hazards, enemies, etc. I've bought it and I thoroughly enjoy it though the price does seem steep for the game. Its only 150mb in size!
    • Loading...

    • Loading...

      into the sound how did i miss this? i wish it was on PSN...
    • Loading...

      Manguy17
      hadnt heard of this yet. do my eyes decieve me, or is this running 60fps on xbox? either way, looks [...]
      hadnt heard of this yet. do my eyes decieve me, or is this running 60fps on xbox? either way, looks dope.
    • Loading...

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.