I don't see it happening. Fast paced shooters like UT/Quake don't play well on console because of the higher twitch [...]
I don't see it happening.
Fast paced shooters like UT/Quake don't play well on console because of the higher twitch skill required, so they're a dying breed. It's quite sad because the genre needs more diversity.
Does this mean the next Final Fantasy will be lovingly rendered in 4 shades of brown, feature regenerating health and [...]
Does this mean the next Final Fantasy will be lovingly rendered in 4 shades of brown, feature regenerating health and chest-high sticky walls everywhere, and suffer from horrible texture pop-in at every turn?
I kid, I kid. Mostly.
The unreal engine is an incredible piece of technology, as versatile as it is powerful...but only when treated with dedication and care.
For the love of all that is holy, I wish they'd do something about the texture pop. For the first 30 seconds or so after loading, it looks like an N64 threw up on the screen. See: Borderlands, Bulletstorm, et al.
With any luck they'll fix it for the upcoming UE4, but if not hopefully journalists will start calling Epic on it directly, rather than dinging the game's score and calling it a day.