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All StarCraft 2 articles on GamesRadar

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      ncurry2
      I'm probably in the minority when I say this but I feel like UMS (used map settings) in SC1 were [...]
      I'm probably in the minority when I say this but I feel like UMS (used map settings) in SC1 were better than SC2. Maybe it's because it's so hard to make maps in SC2 where you basically need to understand some coding language versus SC1 where I was making maps at the age of 12. SC2 definitely has more potential but I really loved some of the old UMS. Hopefully this arcade will bring more to my attention though, as well as making BattleCraft popular again.
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      azureguy
      If you mean with UMS the overall user-friendlyness of the editor, then yes the Galaxy Editor is quite "advanced", perhaps [...]
      If you mean with UMS the overall user-friendlyness of the editor, then yes the Galaxy Editor is quite "advanced", perhaps too much for its own good. In WarCraft III I felt like there are no limits and I can do everything, but with StarCraft II they went crazy with the separate data categoires: Instead of having just one entry for the unit which includes model and spells, you now have to link to a dozen several entities, and copy&paste different units doesn't work without some work either. More options = more time, but that is kinda beside the point for just a map. If I want to go that advanced, I would work on a standalone game instead. But it gets best when you plan to make a campaign, because just like WarCraft III, true campaign tools are missing and are coming with the expansion. Right now, if you want to save any progress between map changes, you have to bother with creating bank files and manually save and load them.
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      ncurry2
      I never got into the WC3 editor either. I liked being able to open SC1, work for like an hour [...]
      I never got into the WC3 editor either. I liked being able to open SC1, work for like an hour maybe, and have a fully functional turret defense game or a bound (obstacle course sort of thing) made. I think it helped the community at large because if lowbies like me were able to come up with some interesting ideas and present them in a fairly unpolished way but still be playable enough to get some fans, it made the pool of ideas that much larger. Then when people who really knew their stuff came around, they could pick up some of these ideas and make really cool stuff. I probably spent more time playing Random Unit Defense, Stacked Photon Cannon Defense, and Sand Castle Wars then I did playing normal SC1 games (there were a lot more that I played but I don't remember their names; those are the more generic ones.)
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      MetroidPrimeRib
      I just wish other developers wouldn't copy this shitty game and ruin good games - or try to appeal to [...]
      I just wish other developers wouldn't copy this shitty game and ruin good games - or try to appeal to the audience that obviously only plays the latest CoD/Madden/Halo/Gears release
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      c-c-c-combo breaker
      Why use a CoD4 screenshot to accompany MW3 figures? One game was born from the genius of the Jason West [...]
      Why use a CoD4 screenshot to accompany MW3 figures? One game was born from the genius of the Jason West and Vince Zampella, the other is the fourth shameless expansion pack, filled with pre-teens and Activsion's greed. It's a bit like a couple producing a baby - a really nice baby. But the father decides that he wants to fuck the child when it reaches a fertile age, and produce a load of kids that he can sell off to pedophiles.
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      Manguy17 So thats why the online lobbies for big rigs are empty...
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      highsis
      I think the storytelling of SC2 sucked so much with cheap recycles of already-revealed-cutscenes making it even worse. It was [...]
      I think the storytelling of SC2 sucked so much with cheap recycles of already-revealed-cutscenes making it even worse. It was amazing how they managed off to finish the whole campaign with movies most of those everybody already watched like 10 times, exposing Blizzard's low capability of creating high-qual CGs and that explains why their quicly made race promotional clips were pieces of joke; the one where a queen's voice said "we are the swarm..." What was with Valelian the prince welcoming Rainer's party aboard? Huh, since when were battle cruisers armless? And the other two ships just waching Rainer's docking? LOL. What was with "My friend, I did not experience true death yet." crap? Ok, some might have liked the return of our old hero, so I won't say more about it. In SC1 Mengsk and Rainor were kinda allies fighting against Kerrigan and they had to be for Kerrigan had infliced them heavy damage with betrayals, yet Mengsk somehow became Rainor stalker. Huh-huh. And how the heck does Mengsk not only know about the hybrid and prophecy, but also performing experiment with those things? (unless he is minion of the "Far greater power") He got his ass booted by Kerrigan in SC1, so he Absolutely Should have focussed all his attentions to Zerg's movement and plans, yet somehow he uses his intels to figure out about Xel-Naga's some old tales and myterious hybrid and busy tracking Rainor down? WTH. What's with General someone's character? so typical cliche-like I don't even remember his name. Was it war field or something? What's with Kerrigans A-princess-waiting-for-hero-on-white-horse attitude? What is Mengsk and Kerrigan doing while Rainor travels all aroud galaxy righting the wrongs acting like a super-hero full of justice? Are protosses off to toilets during the final battle? WOW. JUST WOW. There are just too many things that I can not even count those tell how wrong, childish, unrelated, irrelevant SC2 stories are. Perhaps good for light users, but come on, those who enjoyed Mass Effect and Planescape-torment, Bioshock will never be able to appreciate SC2's story. Apart from great cinematics and mission system(and perfect multi too),the story telling is just too bad that almost forced me to post a writeup about it on SC2 official forum from where I just got overflamed with swearings and black mailings. WHATEVER. I'm still a large fan of Blizzard as I bought Collector's Edition, but it is towards thier impressive world-creating ability and multi play, not to thier story.. Their story sucks man. SC only stood out with its background settings, WC3? A typical mythology. Diablo. Oh, don't even mention it.
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      GamerGamer
      Blizzard has come along way since starcraft one! It definetly seems more realistic than starcraft one. (Not saying that Starcraft [...]
      Blizzard has come along way since starcraft one! It definetly seems more realistic than starcraft one. (Not saying that Starcraft one is bad though)
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      aliengmr
      Im really not sure why this game deserves anything close to a ten. It took Blizzard over a decade to [...]
      Im really not sure why this game deserves anything close to a ten. It took Blizzard over a decade to release what is essentially the first starcraft with better graphics? God forbid Blizzard try anything new, it might take a century. There were plenty of companies out there trying to bring something new to the genre and trying to keep their fans interested but blizzard can dick around for over ten years and put out a standard RTS with decent visuals and gets an automatic ten? I am really struggling to understand why this game is so special.(aside from the MP popularity) Seems to me a ten should be reserved for games that fundamentally alter a genre not game that just do a great job. Don't get me wrong, Im sure this is a great game but blizzard had me waiting ten years for a game that just does the same old thing but looks a little better doing it. Then charges an extra ten bucks for the privilege.
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