Hey- I like Fable 2's Pub Games- punk! They were fun for what they were- little distractions like cards or [...]
Hey- I like Fable 2's Pub Games- punk! They were fun for what they were- little distractions like cards or dice... and money that worked in the final game... and prized like armor or weapons or potions... What was wrong with that???
PS- this looks cool too. I may go put some money down just to get this- then see if I want the game later.
Availability outside of the US? I saw the reveal yesterday on GR, and I thought it looked like it had [...]
Availability outside of the US?
I saw the reveal yesterday on GR, and I thought it looked like it had potential, so it's nice to see that the game does meet expectations- which is unusual in this modern games industry, really.
47 already tried religion. It didn't work. I thought they mentioned at some point that linear missions would only be [...]
47 already tried religion. It didn't work.
I thought they mentioned at some point that linear missions would only be major setpieces, but I don't think we've seen any "traditional" missions like the ones in Blood Money.
Oh come ooooonn!Meters?Pausing time?Are we still talking about a STEALTH game? Hitman games have always been about stealth...the originality came [...]
Oh come ooooonn!Meters?Pausing time?Are we still talking about a STEALTH game?
Hitman games have always been about stealth...the originality came from the fact that you couldn't go run n' gun, but had to use your brain and not your reflexes to finish every level.
Why would they have "room cleared" messages?That's just stupid..guards have intercoms, you can't just make the other guards forget about you.Having different levels of alertness is fine, but when everyone goes back to "basic guard mode" after you shoot everyone inside a room is just silly.
I get it, everyone swarming on me after I was exposed annoyed me a lot too, I admit it.But this is not the way to deal with it.
Dammit.And I was looking forward to this
great article,good to see a journo who has the balls to say what every loyal longterm Hitman fan has been [...]
great article,good to see a journo who has the balls to say what every loyal longterm Hitman fan has been thinking,the more cinematic story focused comments certainly has me worried,the game has always been about large expansive sandbox areas where story was left on the backburner and the player was just dropped into one of these realistic enviroments and left to his own devices deciding on his own navigation and when and where to take out the target,from what ive seen this has all been dumped in favour of an A to B system,the game has never been designed for hand holding casual gamers and thats the main reason it has gained such a loyal fanbase,if this turns out to be the case its most likely going to alienate the fans and end up one dead duck
I'm with BladedFalcon on this one, Hitman: Blood Money was the only Hitman game I played and I didn't care [...]
I'm with BladedFalcon on this one, Hitman: Blood Money was the only Hitman game I played and I didn't care for it. This however looks awesome, I'm definitely going to keep my eye on it.