Did this survey also include the question: "Do you want to see more of the same dungeon floor plans with []
Did this survey also include the question: "Do you want to see more of the same dungeon floor plans with the exact same textures with different entrance points as a substitute for variety?" Sadly, the dungeon floor plan was the most memorable to me of the entire game; probably because if you did every side quest you ran through the same dungeon or cave at least 4 times and there were only two entrance/exit points to choose from -- even a change in textures used would have shaken the areas up enough to at least provide variety of some sort. The second most memorable aspect was the story, which was fairly engaging; and thirdly were the cameo appearances of characters from the original game.
After beating DA2, I had no real interest in getting any DLC involving it and I'm definitely waiting for a review before investing in any possible DA3. Both Dragon Age Origins and 2 I pre-ordered because they were Bioware-made and I've always loved Bioware's games. Dragon Age Origins felt like the red-headed stepchild in comparison to Mass Effect but I still liked it and had great hopes for the sequel. The sequel, however, still felt like the red-headed stepchild except it was also Mass Effect-ified. Maybe with ME3 finished the third DA will finally get the proper time and polish, but what excitement I had is now buffered with caution. I'll be watching Gamesradar for that review when the time comes.