One of the big factors that helped make the protagonist in the first Dead Space so interesting and likeable was []
One of the big factors that helped make the protagonist in the first Dead Space so interesting and likeable was his every-man quality. He was just some working class shlub thrown into a horrifying situation without any combat experience or know-how.
He fought with his tools and whatever was laying around the ship. His own personal narrative was compelling. He was slow moving and clumsy, not because of poorly implemented controls or a half-baked combat engine, but because if you were the ships engineer skulking around the depths of some restricted access maintenance bay in a massive protective suit you probably wouldn't jump around into and out of cover like a cop in a John Woo movie.
Whatever. Another one bites the dust.